Spring 2005 Contest
Team Rocket Elite (34) |
Board List | Topic List
This Topic has been marked closed. No additional messages may be posted.
First
Page |
Previous
Page |
Page 3 of 11 | Next
Page
| Last
Page
Contest Stats and Discussion - Part 115
From: Heroic_Cable
| Posted: 5/4/2005 10:03:50 PM | Message Detail
Lavos love eh?
He's in te top ten, twice.
http://www.lotusreaver.com/articles/index.php?section=ten_terrible_1
---
BANG BANG BANG VIPER BEAM!
He's in te top ten, twice.
http://www.lotusreaver.com/articles/index.php?section=ten_terrible_1
---
BANG BANG BANG VIPER BEAM!
From: Tatsumaki Senpuu
| Posted: 5/4/2005 10:04:07 PM | Message Detail
How do you know?
I hope you are not the kind of person who needs to have "IMO" attached to every single thing they say to realize that it isn't a factual statement without it.
But I could see no reason for someone to be attached to Sin, or even care for him, in the way that others villain, even from the same series, would be. He's no doubt going to be incredibly weak fodder and being below Yuna is enough for me to take Robotnik over him. I would see Tails as where Robotnik would rank in around.
Being well-known doesn't necessarily mean strength in these contests.
I didn't say him being well-known was the reason he would be strong. I said he was more well-known between them and he would probably be stronger.
---
“If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.”
I hope you are not the kind of person who needs to have "IMO" attached to every single thing they say to realize that it isn't a factual statement without it.
But I could see no reason for someone to be attached to Sin, or even care for him, in the way that others villain, even from the same series, would be. He's no doubt going to be incredibly weak fodder and being below Yuna is enough for me to take Robotnik over him. I would see Tails as where Robotnik would rank in around.
Being well-known doesn't necessarily mean strength in these contests.
I didn't say him being well-known was the reason he would be strong. I said he was more well-known between them and he would probably be stronger.
---
“If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.”
From: Tatsumaki Senpuu
| Posted: 5/4/2005 10:06:01 PM | Message Detail
That's the wrong kind of love. <.<
---
“If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.”
---
“If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.”
From: Heroic_Cable
| Posted: 5/4/2005 10:13:37 PM | Message Detail
*Snicker*
---
BANG BANG BANG VIPER BEAM!
---
BANG BANG BANG VIPER BEAM!
From: HaRRicH
| Posted: 5/4/2005 10:16:56 PM | Message Detail
That list reminds me: I got Friday The 13th for a friend of mine on his birthday about 12 years ago...
...I still hear about it today, don't worry.
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
...I still hear about it today, don't worry.
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
From: Silverflame
| Posted: 5/4/2005 10:17:00 PM | Message Detail
From: Tatsumaki Senpuu | Posted: 5/4/2005 9:58:52 PM | #097
We need some Lavos love. ;_;
http://img198.echo.cx/img198/7278/lavosa35th.gif
---
“If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.”
Lavos just got my vote, for what it's worth.
---
Penguins > All
We need some Lavos love. ;_;
http://img198.echo.cx/img198/7278/lavosa35th.gif
---
“If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.”
Lavos just got my vote, for what it's worth.
---
Penguins > All
From: Janus5000
| Posted: 5/4/2005 10:18:33 PM | Message Detail
29 mr_BRIAN
=D
---
BtT: 3:43.45 | HRC: 51,246.1 ft OV aaaargh
Or, the Katamari thing. It's like getting high, withought the death part. - Link the Midgit
=D
---
BtT: 3:43.45 | HRC: 51,246.1 ft OV aaaargh
Or, the Katamari thing. It's like getting high, withought the death part. - Link the Midgit
From: George Romero
| Posted: 5/4/2005 10:23:15 PM | Message Detail
No, you don't need to say IMO with everything. It was just the way you
said it. It just seemed like you were trying to make a legitimate
argument for Robotnik winning by saying "No one cares about Sin".
I personally think it's a toss up as FFX has both lost to and beaten Sonic characters and there's no way to judge new character's strength.
---
Land of the Dead - June 24, 2005
*is M410123*
I personally think it's a toss up as FFX has both lost to and beaten Sonic characters and there's no way to judge new character's strength.
---
Land of the Dead - June 24, 2005
*is M410123*
From: UltimaterializerX
| Posted: 5/4/2005 10:23:31 PM | Message Detail
Alrighty, I'm almost done my rewrite of my crappy OOT review. If you
want to read the ****ty old version, do it now because before tomorrow,
it'll be replaced by the new one. I gave the game an 8, and for the
most part only said good things about it. That's the best you're
getting out of me =p
~*ST*~
---
Winner of the Spring 2004 "Best. Game. Ever." Contest
"If my fate is to die, I must simply laugh!" -Magus Zeal
~*ST*~
---
Winner of the Spring 2004 "Best. Game. Ever." Contest
"If my fate is to die, I must simply laugh!" -Magus Zeal
From: Tatsumaki Senpuu
| Posted: 5/4/2005 10:25:23 PM | Message Detail
Well, don't get me wrong, I don't know how someone can care for
Robotnik either. But it seems we have a case where Ulti likes Sin and
Slow likes Robotnik. Either way, I went with Robotnik due to me seeing
him place higher than Sin in strength and for the fact that he's
incredibly well-known. I don't see how he could possibly be too much
lower than Tails.
---
“If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.”
---
“If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.”
From: Tatsumaki Senpuu
| Posted: 5/4/2005 10:27:02 PM | Message Detail
I look forward to reading that review, Ulti. Should be much better given how the recent work you've done was very good. =p
And I'm still working on my multi-month review of Chrono Trigger. This will be a review for the ages, yo.
---
“If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.”
And I'm still working on my multi-month review of Chrono Trigger. This will be a review for the ages, yo.
---
“If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.”
From: HaRRicH
| Posted: 5/4/2005 10:31:46 PM | Message Detail
I like Dr. Robotnik too, moreso than Tails.
These talks about reviews makes me confirm something I've been wantin' to do anyways: sometime this summer, I'm gonna contribute something. Don't know what (thinkin' review, though a FAQ isn't out of the question), but I'm SO gonna contribute something.
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
These talks about reviews makes me confirm something I've been wantin' to do anyways: sometime this summer, I'm gonna contribute something. Don't know what (thinkin' review, though a FAQ isn't out of the question), but I'm SO gonna contribute something.
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
From: UltimaterializerX
| Posted: 5/4/2005 10:38:08 PM | Message Detail
I'm usually not one to toot my own horn (>_>), but my recent
reviews kick ass. OOT shouldn't be much different, as I've been working
on it off and on all day. It's come along very well.
And your arguments for Robutt are terrible. Which is fine, given that you're cursed.
~*ST*~
---
Winner of the Spring 2004 "Best. Game. Ever." Contest
"If my fate is to die, I must simply laugh!" -Magus Zeal
And your arguments for Robutt are terrible. Which is fine, given that you're cursed.
~*ST*~
---
Winner of the Spring 2004 "Best. Game. Ever." Contest
"If my fate is to die, I must simply laugh!" -Magus Zeal
From: Tatsumaki Senpuu
| Posted: 5/4/2005 10:40:21 PM | Message Detail
I haven't seen an excellent defense for Sin from you either, or anyone for that matter. =p
---
“If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.”
---
“If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.”
From: RPGuy96
| Posted: 5/4/2005 10:40:51 PM | Message Detail
The only argument for Sin is "he's from
FFX," which does not indicate strength. Yuna's weak, weaker than Tails,
and Robotnik almost has to be closer to Tails than Sin to Yuna.
---
Proud supporter of Ghaleon, Kefka, Bowser, Ultros, Liquid, Ocelot, and Wily!
---
Proud supporter of Ghaleon, Kefka, Bowser, Ultros, Liquid, Ocelot, and Wily!
From: HaRRicH
| Posted: 5/4/2005 10:43:30 PM | Message Detail
RPGuy just said what I think in two lines. A job well done.
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
From: UltimaterializerX
| Posted: 5/4/2005 11:19:51 PM | Message Detail
IT'S BIZARRO ULTI RUN FOR YOUR LIVES
In 1992, Nintendo released what is arguably the single best Zelda game ever made, The Legend of Zelda: A Link to the Past. That game had everything a gamer could ask for: near flawless design; a perfect variety of difficulty levels as the game progressed; a brilliant musical score; a ton of well-designed dungeons; a main character who begins the game extremely weak, but grows to become an untouchable demi-god before all is said and done.
The Legend of Zelda: Ocarina of Time, while not necessarily Link to the Past in three dimensional format, is clearly influenced by Link to the Past; and this is not a bad thing in the least, for Link to the Past is about as good a cornerstone influence for a game as you can find.
You begin the game in Kokiri Forest, a village of elf children who are all unable to leave the forest without putting their very health at risk. The exception to this rule is you, Link, who just so happens to be a lazy little brat who loves sleeping in. The leader of Kokiri Forest, the Deku Tree, sends Navi to wake your lazy ass out of bed and to go save the world. Ganondorf is out plotting the ruin of Hyrule, and you're sleeping in. Honestly, the nerve of some people.
Once you're finally up and about, you're introduced to a brilliant 3D world never before seen in the Zelda series. Nintendo clearly used every resource the Nintendo 64 had when designing the game, because even though you can notice slight problems with the borders in the artwork, the overall design is nearly flawless. The controls are also relatively easy to pick up, and even if you're having problems learning things initially, there are various tutorials all throughout Kokiri Forest to help you get started. One such tutorial involves getting your starting items, from which you can get on with the main portion of the game.
Ocarina of Time's story is almost a carbon copy of Link to the Past's, both in story and gameplay design. The forces of evil are out to capture the Triforce, and it is up to you to stop the King of Evil himself and save Hyrule from certain destruction. Of course, if you happen to screw up once or twice, Ocarina of Time's design is based upon Link to the Past's; nothing is stopping you from traveling back and forth between Light World and Dark World until you accomplish whatever you need to accomplish en route to completing the game.
Link to the Past's influence goes a little deeper than there simply being a Dark World and a Light World, as well. In the first half of Link to the Past, there was a looming evil in the world. Your job was to find the Master Sword, uncover the evil, and stop it. In the first half of Ocarina of Time, you are clued in to a looming evil over the land of Hyrule, and must find the Master Sword en route to uncovering the evil and stopping it. To find the Master Sword in Link to the Past, you needed to find three pendants. To find the Master Sword in Ocarina of Time, you'll need to find three pendants. After finding the Master Sword in Link to the Past, a large plot twist causes the Dark World to form, where you then have to blaze through the Dark World en route to taking down the final boss, and saving Zelda, Hyrule, and the Triforce once and for all. In Ocarina of Time..... well, you get the idea.
While Ocarina of Time's basic outline is clearly based off of Link to the Past, this is not a fault on Ocarina of Time in the least. As stated earlier, there are few influences better than Link to the Past when making the transition from two dimensions to three dimensions. And Ocarina of Time handles the three dimensional environment better than most games out there, even when compared to games today.
In 1992, Nintendo released what is arguably the single best Zelda game ever made, The Legend of Zelda: A Link to the Past. That game had everything a gamer could ask for: near flawless design; a perfect variety of difficulty levels as the game progressed; a brilliant musical score; a ton of well-designed dungeons; a main character who begins the game extremely weak, but grows to become an untouchable demi-god before all is said and done.
The Legend of Zelda: Ocarina of Time, while not necessarily Link to the Past in three dimensional format, is clearly influenced by Link to the Past; and this is not a bad thing in the least, for Link to the Past is about as good a cornerstone influence for a game as you can find.
You begin the game in Kokiri Forest, a village of elf children who are all unable to leave the forest without putting their very health at risk. The exception to this rule is you, Link, who just so happens to be a lazy little brat who loves sleeping in. The leader of Kokiri Forest, the Deku Tree, sends Navi to wake your lazy ass out of bed and to go save the world. Ganondorf is out plotting the ruin of Hyrule, and you're sleeping in. Honestly, the nerve of some people.
Once you're finally up and about, you're introduced to a brilliant 3D world never before seen in the Zelda series. Nintendo clearly used every resource the Nintendo 64 had when designing the game, because even though you can notice slight problems with the borders in the artwork, the overall design is nearly flawless. The controls are also relatively easy to pick up, and even if you're having problems learning things initially, there are various tutorials all throughout Kokiri Forest to help you get started. One such tutorial involves getting your starting items, from which you can get on with the main portion of the game.
Ocarina of Time's story is almost a carbon copy of Link to the Past's, both in story and gameplay design. The forces of evil are out to capture the Triforce, and it is up to you to stop the King of Evil himself and save Hyrule from certain destruction. Of course, if you happen to screw up once or twice, Ocarina of Time's design is based upon Link to the Past's; nothing is stopping you from traveling back and forth between Light World and Dark World until you accomplish whatever you need to accomplish en route to completing the game.
Link to the Past's influence goes a little deeper than there simply being a Dark World and a Light World, as well. In the first half of Link to the Past, there was a looming evil in the world. Your job was to find the Master Sword, uncover the evil, and stop it. In the first half of Ocarina of Time, you are clued in to a looming evil over the land of Hyrule, and must find the Master Sword en route to uncovering the evil and stopping it. To find the Master Sword in Link to the Past, you needed to find three pendants. To find the Master Sword in Ocarina of Time, you'll need to find three pendants. After finding the Master Sword in Link to the Past, a large plot twist causes the Dark World to form, where you then have to blaze through the Dark World en route to taking down the final boss, and saving Zelda, Hyrule, and the Triforce once and for all. In Ocarina of Time..... well, you get the idea.
While Ocarina of Time's basic outline is clearly based off of Link to the Past, this is not a fault on Ocarina of Time in the least. As stated earlier, there are few influences better than Link to the Past when making the transition from two dimensions to three dimensions. And Ocarina of Time handles the three dimensional environment better than most games out there, even when compared to games today.
From: UltimaterializerX
| Posted: 5/4/2005 11:20:15 PM | Message Detail
The most important part of any three dimensional game is the camera. A
bad camera can flat-out ruin a game's combat system; thankfully,
Ocarina of Time doesn't come close to having any of these problems. You
view Link from a third person perspective as you control him, and the
camera angles are rarely, if ever, a problem throughout the game. The
world Link travels in is very wide open, and you're viewing him from a
far enough distance so that the camera is rarely obtrusive. The fact
that Ocarina of Time is solid with its camera angles is very important,
because if a 3D adventure title screws this up, everything else
suffers; just look at Devil May Cry.
The Zelda series made a very smooth transition into the three dimensional realm in terms of controls as well. The controls are very intuitive and easy to pick up, and even if you have a few problems early on, there are many tutorials to help get you going. The Nintendo 64's controller also allows for far more innate abilities for Link, unlike in his past games. Rather than simply moving in four to eight directions and attacking in four to eight directions, Ocarina of Time allows you to fully explore the environment around you, both from the perspective of the first and third person point of view. You'll also be able to store three items on three of the C-Buttons, which allows for far more action and far less menu surfing than in past titles.
As for Link's swordplay, it's far more advanced in Ocarina of Time than one could have ever conceived in a past Zelda title. Gone are the days of simply poking a twig out in front of you and hoping for the best; those days have been replaced with Link being a full-on swordsman capable of vertical slashes, horizontal slashes, fierce leaping attacks, side-stepping, backflips, rolling, and blocking. And all of this is only enhanced by the revolutionary Z-Targeting lockon system.
While Link is traveling through the world around him, an annoying little brat of a fairy entitled Navi will follow him around all over the place. And while both Navi and her voice make her one of the single most annoying characters in the history of video games, she is the transition into the Z-Targeting system. The premises is simple: when Navi flies at something and highlights them, press and hold Z. This is not only a way for hints to be pointed out to you both from objects and the enemies, it's a way to ensure that your enemies always stay in your sights. This eliminates any of the potential camera disasters that come with an enemy flying behind you without the camera following suit, and ensures that combat is only about fighing the enemies instead of a camera angle. What's even more impressive about the Z-Targeting system is that you can use your stored C-Buttons while you're using it. It may be fun to fire arrows from a first person point of view, but it's far more accurate to let them fly while Z-Targeting.
The most important part of any Zelda title is how Link's various abilities, items, and powerups come together in the various dungeons of the game, as well as how well the difficulty progression is from the beginning of the game to the end; unfortunately, this is where Ocarina of Time has a few issues. If you include the two mini dungeons, Ocarina of Time has eleven total dungeons throughout the game. Of those, only five of them truly explore some of the limits of a three dimensional environment as you go through. And of those, only two stand out as being particularly deep. The gameplay within the 3D Zelda realm wasn't able to be perfect right off the bat, which was to be expected. The problem is that for the most part, Ocarina of Time's gameplay comes off as being a giant feeling out process for the mechanics.
The Zelda series made a very smooth transition into the three dimensional realm in terms of controls as well. The controls are very intuitive and easy to pick up, and even if you have a few problems early on, there are many tutorials to help get you going. The Nintendo 64's controller also allows for far more innate abilities for Link, unlike in his past games. Rather than simply moving in four to eight directions and attacking in four to eight directions, Ocarina of Time allows you to fully explore the environment around you, both from the perspective of the first and third person point of view. You'll also be able to store three items on three of the C-Buttons, which allows for far more action and far less menu surfing than in past titles.
As for Link's swordplay, it's far more advanced in Ocarina of Time than one could have ever conceived in a past Zelda title. Gone are the days of simply poking a twig out in front of you and hoping for the best; those days have been replaced with Link being a full-on swordsman capable of vertical slashes, horizontal slashes, fierce leaping attacks, side-stepping, backflips, rolling, and blocking. And all of this is only enhanced by the revolutionary Z-Targeting lockon system.
While Link is traveling through the world around him, an annoying little brat of a fairy entitled Navi will follow him around all over the place. And while both Navi and her voice make her one of the single most annoying characters in the history of video games, she is the transition into the Z-Targeting system. The premises is simple: when Navi flies at something and highlights them, press and hold Z. This is not only a way for hints to be pointed out to you both from objects and the enemies, it's a way to ensure that your enemies always stay in your sights. This eliminates any of the potential camera disasters that come with an enemy flying behind you without the camera following suit, and ensures that combat is only about fighing the enemies instead of a camera angle. What's even more impressive about the Z-Targeting system is that you can use your stored C-Buttons while you're using it. It may be fun to fire arrows from a first person point of view, but it's far more accurate to let them fly while Z-Targeting.
The most important part of any Zelda title is how Link's various abilities, items, and powerups come together in the various dungeons of the game, as well as how well the difficulty progression is from the beginning of the game to the end; unfortunately, this is where Ocarina of Time has a few issues. If you include the two mini dungeons, Ocarina of Time has eleven total dungeons throughout the game. Of those, only five of them truly explore some of the limits of a three dimensional environment as you go through. And of those, only two stand out as being particularly deep. The gameplay within the 3D Zelda realm wasn't able to be perfect right off the bat, which was to be expected. The problem is that for the most part, Ocarina of Time's gameplay comes off as being a giant feeling out process for the mechanics.
From: UltimaterializerX
| Posted: 5/4/2005 11:21:02 PM | Message Detail
The entire Light World is a gigantic tutorial, with Navi holding your
hand as you go through the three dungeons within them. The only puzzle
that can really cause problems is triggering the entrance into the
third dungeon, and this is an overworld puzzle rather than an
in-dungeon one. In fact, you're more likely to find more challenge and
fun within with mini games that exist within the Light World than you
will the dungeons that exist there. Things get a lot better in the Dark
World, but only in about half the dungeons. Two of the dungeons are
transition exercises designed to get you a couple of necessary items,
the Shadow Temple is little more than an exercise in using the Lens of
Truth at every turn, and the Fire Temple is simply a gigantic, boring
piece of garbage with few enemies, and next to no difficult puzzles.
The Water Temple had the potential to be one of the greatest dungeons in the history of gaming, but there is far too much hassle with the water level and the start menu and not enough action for it to be such. The final dungeon of the game has a similar problem. It starts off amazing, but has a horrible conclusion. None of the battles with the final bosses are particularly difficult or deep, nor is the gigantic staircase that you see between them. In fact, the first of the final bosses in the game is a blatant rehash of something you've already fought.
Speaking of which, for all of the occasional issues that the game has with shallow, oftentimes annoying gameplay, the Forest and Spirit Temples far transcend this. No game can be expected to be perfect on a first attempt within a new genre --- even if it is influenced by one of the greatest games of all time in Link to the Past --- but Ocarina of Time definitely comes close enough in the aforementioned two dungeons. Nearly every ability Link has available to him is put to use in these dungeons, he's always in the middle of the action, the design of the levels truly incorporates the 3D feel into the puzzle solving, and the bosses stand out as being among the most memorable in the entire series.
Overall, Ocarina of Time is an absolute masterpiece. It has its occasional issues with gameplay, but this is to be expected with a first attempt into nearly any new genre. You can't expect a 3D Zelda title to be perfect on its first attempt, though when this game is on, it absolutely brilliant. The problem comes with the little things, such as the long walks across Hyrule Field, the massive amounts of spoonfeeding, Navi, and long periods throughout the game where you're waiting for something good to show up. In past Zelda titles, the main focus was solely on the dungeons; in Ocarina of Time, the focus is on the game as a whole. The game forces you to complete a lot of tasks between dungeons in order to open up the next one, which may not appeal to everyone.
Still, Ocarina of Time's pros far outweigh its cons, and when all of the little things are added up, the game is a true masterpiece. Sure the argument can be made that the game is Link to the Past in a 3D format, but that isn't a bad thing in the least.
---
Winner of the Spring 2004 "Best. Game. Ever." Contest
"If my fate is to die, I must simply laugh!" -Magus Zeal
The Water Temple had the potential to be one of the greatest dungeons in the history of gaming, but there is far too much hassle with the water level and the start menu and not enough action for it to be such. The final dungeon of the game has a similar problem. It starts off amazing, but has a horrible conclusion. None of the battles with the final bosses are particularly difficult or deep, nor is the gigantic staircase that you see between them. In fact, the first of the final bosses in the game is a blatant rehash of something you've already fought.
Speaking of which, for all of the occasional issues that the game has with shallow, oftentimes annoying gameplay, the Forest and Spirit Temples far transcend this. No game can be expected to be perfect on a first attempt within a new genre --- even if it is influenced by one of the greatest games of all time in Link to the Past --- but Ocarina of Time definitely comes close enough in the aforementioned two dungeons. Nearly every ability Link has available to him is put to use in these dungeons, he's always in the middle of the action, the design of the levels truly incorporates the 3D feel into the puzzle solving, and the bosses stand out as being among the most memorable in the entire series.
Overall, Ocarina of Time is an absolute masterpiece. It has its occasional issues with gameplay, but this is to be expected with a first attempt into nearly any new genre. You can't expect a 3D Zelda title to be perfect on its first attempt, though when this game is on, it absolutely brilliant. The problem comes with the little things, such as the long walks across Hyrule Field, the massive amounts of spoonfeeding, Navi, and long periods throughout the game where you're waiting for something good to show up. In past Zelda titles, the main focus was solely on the dungeons; in Ocarina of Time, the focus is on the game as a whole. The game forces you to complete a lot of tasks between dungeons in order to open up the next one, which may not appeal to everyone.
Still, Ocarina of Time's pros far outweigh its cons, and when all of the little things are added up, the game is a true masterpiece. Sure the argument can be made that the game is Link to the Past in a 3D format, but that isn't a bad thing in the least.
---
Winner of the Spring 2004 "Best. Game. Ever." Contest
"If my fate is to die, I must simply laugh!" -Magus Zeal
From: Haste2
| Posted: 5/4/2005 11:34:51 PM | Message Detail
[This message was deleted at the request of the original poster]
From: HaRRicH
| Posted: 5/4/2005 11:35:08 PM | Message Detail
Since I'm packing **** up and gettin' ready to go home tomorrow after
my finals (and a hot date as well *growls*), I'm SO not reading that
tonight. Plenty long enough though, heh.
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
From: UltimaterializerX
| Posted: 5/4/2005 11:36:33 PM | Message Detail
The point is that I actually say good things about Ocarina of Time,
which anyone who has known me over the past year would have thought
impossible a few months ago.
~*ST*~
---
Winner of the Spring 2004 "Best. Game. Ever." Contest
"If my fate is to die, I must simply laugh!" -Magus Zeal
~*ST*~
---
Winner of the Spring 2004 "Best. Game. Ever." Contest
"If my fate is to die, I must simply laugh!" -Magus Zeal
From: HaRRicH
| Posted: 5/4/2005 11:44:00 PM | Message Detail
Looks like Sigma/Andross are gonna come just short of Vyse/Laharl last year in terms of vote totals. Interestin' enough.
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
From: Haste2
| Posted: 5/4/2005 11:49:35 PM | Message Detail
Sorry about placing spoilers in an inconvenient spot...
REPOST
Oh, and it's nice seeing myself in the Top 50 (first time ever!)...nice seeing lots of fellow Board 8ers there, as well. Not like it means anything. :P
The only argument for Sin is "he's from FFX," which does not indicate strength. Yuna's weak, weaker than Tails, and Robotnik almost has to be closer to Tails than Sin to Yuna.
There's more than just that...
*FFX Spoilers*
.
.
.
.
.
.
.
.
.
-Sin is Jecht. See? He's more than just a whale. :P
-Sin has a huge role in the story, more than someone like Lavos.
-Inside of Sin is an entire dungeon.
-People frequently associate Sin with the final boss (Braska's Final Aeon). Close enough...
Plus, whatever else I might not remember...
---
"Ah, a party! We haven't had one of those. It could be fun! So...what is a party?"
"Well, you drink punch and eat CAKE! ...I think."
REPOST
Oh, and it's nice seeing myself in the Top 50 (first time ever!)...nice seeing lots of fellow Board 8ers there, as well. Not like it means anything. :P
The only argument for Sin is "he's from FFX," which does not indicate strength. Yuna's weak, weaker than Tails, and Robotnik almost has to be closer to Tails than Sin to Yuna.
There's more than just that...
*FFX Spoilers*
.
.
.
.
.
.
.
.
.
-Sin is Jecht. See? He's more than just a whale. :P
-Sin has a huge role in the story, more than someone like Lavos.
-Inside of Sin is an entire dungeon.
-People frequently associate Sin with the final boss (Braska's Final Aeon). Close enough...
Plus, whatever else I might not remember...
---
"Ah, a party! We haven't had one of those. It could be fun! So...what is a party?"
"Well, you drink punch and eat CAKE! ...I think."
From: Team Rocket Elite
| Posted: 5/4/2005 11:50:20 PM | Message Detail
***Legend of Zelda: A Link to the Past and Ocarina of Time SPOILERS***
-
-
-
-
-
-
-
Of course, if you happen to screw up once or twice, Ocarina of Time's design is based upon Link to the Past's; nothing is stopping you from traveling back and forth between Light World and Dark World until you accomplish whatever you need to accomplish en route to completing the game.
This part sounds odd to me. I'm not exactly sure why so it may just be me.
After finding the Master Sword in Link to the Past, a large plot twist causes the Dark World to form
That's not quite right. You visit the dark world before you find the Master Sword so it must have formed sometime earlier.
In fact, you're more likely to find more challenge and fun within with mini games that exist within the Light World than you will the dungeons that exist there.
I think that "with" should be "the".
You can't expect a 3D Zelda title to be perfect on its first attempt, though when this game is on, it absolutely brilliant.
"it absolutely brilliant" = "it's absolutely brilliant"
Other than that and any other possible errors I may have missed, it's a very nice review.
---
"Those whose memories fade seek to carve them in their hearts..."
"All dreams are but another reality. Never forget..."
-
-
-
-
-
-
-
Of course, if you happen to screw up once or twice, Ocarina of Time's design is based upon Link to the Past's; nothing is stopping you from traveling back and forth between Light World and Dark World until you accomplish whatever you need to accomplish en route to completing the game.
This part sounds odd to me. I'm not exactly sure why so it may just be me.
After finding the Master Sword in Link to the Past, a large plot twist causes the Dark World to form
That's not quite right. You visit the dark world before you find the Master Sword so it must have formed sometime earlier.
In fact, you're more likely to find more challenge and fun within with mini games that exist within the Light World than you will the dungeons that exist there.
I think that "with" should be "the".
You can't expect a 3D Zelda title to be perfect on its first attempt, though when this game is on, it absolutely brilliant.
"it absolutely brilliant" = "it's absolutely brilliant"
Other than that and any other possible errors I may have missed, it's a very nice review.
---
"Those whose memories fade seek to carve them in their hearts..."
"All dreams are but another reality. Never forget..."
From: Sir Crono
| Posted: 5/4/2005 11:52:34 PM | Message Detail
Haste's first spoiler is really the main reason I could see Sin beating
Robotnik. It just depends on how many will associate the two with one
another.
---
Can't keep a good man down, baby!
---
Can't keep a good man down, baby!
From: HaRRicH
| Posted: 5/4/2005 11:52:59 PM | Message Detail
Agrred with TRE on all counts, though I think "with" can still work...it's just that "the" would sound a lil' better.
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
From: Sir Crono
| Posted: 5/4/2005 11:54:13 PM | Message Detail
Personally, I don't like the idea of comparing a game to another and judging it that way. Let it stand on its own.
---
Can't keep a good man down, baby!
---
Can't keep a good man down, baby!
From: AmazingKirby
| Posted: 5/4/2005 11:55:56 PM | Message Detail
And it looks like this match will fall just shy of 70000 votes.
---
Hi,I'm partystar. ^_^
Or maybe I'm Leonhart. That's for you to decide.
---
Hi,I'm partystar. ^_^
Or maybe I'm Leonhart. That's for you to decide.
From: HaRRicH
| Posted: 5/4/2005 11:56:36 PM | Message Detail
Shy of Vyse/Laharl, even...the only 70,000- match last summer.
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
From: UltimaterializerX
| Posted: 5/4/2005 11:56:43 PM | Message Detail
This part sounds odd to me. I'm not exactly sure why so it may just be me.
It's just you; I think it makes perfect enough sense.
That's not quite right. You visit the dark world before you find the Master Sword so it must have formed sometime earlier.
....minor technicality, my friend =p
I think that "with" should be "the".
"it absolutely brilliant" = "it's absolutely brilliant"
>_<
Dammit. Thanks for catching that. I think I can go pull the review out of the submission queue and fix those really quick.
Other than that and any other possible errors I may have missed, it's a very nice review.
And given how big a fan of the Zelda series you are, that means a lot. Thanks.
~*ST*~
---
Winner of the Spring 2004 "Best. Game. Ever." Contest
"If my fate is to die, I must simply laugh!" -Magus Zeal
It's just you; I think it makes perfect enough sense.
That's not quite right. You visit the dark world before you find the Master Sword so it must have formed sometime earlier.
....minor technicality, my friend =p
I think that "with" should be "the".
"it absolutely brilliant" = "it's absolutely brilliant"
>_<
Dammit. Thanks for catching that. I think I can go pull the review out of the submission queue and fix those really quick.
Other than that and any other possible errors I may have missed, it's a very nice review.
And given how big a fan of the Zelda series you are, that means a lot. Thanks.
~*ST*~
---
Winner of the Spring 2004 "Best. Game. Ever." Contest
"If my fate is to die, I must simply laugh!" -Magus Zeal
From: UltimaterializerX
| Posted: 5/4/2005 11:57:20 PM | Message Detail
It's a definite typo, H.
~*ST*~
---
Winner of the Spring 2004 "Best. Game. Ever." Contest
"If my fate is to die, I must simply laugh!" -Magus Zeal
~*ST*~
---
Winner of the Spring 2004 "Best. Game. Ever." Contest
"If my fate is to die, I must simply laugh!" -Magus Zeal
From: Team Rocket Elite
| Posted: 5/4/2005 11:58:18 PM | Message Detail
There seems to be something wrong with the poll. It might be late today.
---
"Those whose memories fade seek to carve them in their hearts..."
"All dreams are but another reality. Never forget..."
---
"Those whose memories fade seek to carve them in their hearts..."
"All dreams are but another reality. Never forget..."
From: Haste2
| Posted: 5/5/2005 12:02:03 AM | Message Detail
Of course, if you happen to screw up once or twice, Ocarina of
Time's design is based upon Link to the Past's; nothing is stopping you
from traveling back and forth between Light World and Dark World until
you accomplish whatever you need to accomplish en route to completing
the game.
This part sounds odd to me. I'm not exactly sure why so it may just be me.
Try to add something like "take note that" after the "once or twice" part.
Looks like Sigma/Andross are gonna come just short of Vyse/Laharl last year in terms of vote totals. Interestin' enough.
I think this will become quite regular, actually...few of these characters will be vote magnets.
---
"Ah, a party! We haven't had one of those. It could be fun! So...what is a party?"
"Well, you drink punch and eat CAKE! ...I think."
This part sounds odd to me. I'm not exactly sure why so it may just be me.
Try to add something like "take note that" after the "once or twice" part.
Looks like Sigma/Andross are gonna come just short of Vyse/Laharl last year in terms of vote totals. Interestin' enough.
I think this will become quite regular, actually...few of these characters will be vote magnets.
---
"Ah, a party! We haven't had one of those. It could be fun! So...what is a party?"
"Well, you drink punch and eat CAKE! ...I think."
From: AmazingKirby
| Posted: 5/5/2005 12:09:24 AM | Message Detail
Apparently Sigma/Andross wasn't as obvious as we thought. Only 57.77% had Sigma winning and two fell off the leaderboard.
---
Hi,I'm partystar. ^_^
Or maybe I'm Leonhart. That's for you to decide.
---
Hi,I'm partystar. ^_^
Or maybe I'm Leonhart. That's for you to decide.
From: HaRRicH
| Posted: 5/5/2005 12:09:57 AM | Message Detail
Vote #7...
Revolver Ocelot 71.43% 5
Nemesis 28.57% 2
TOTAL VOTES 7
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
Revolver Ocelot 71.43% 5
Nemesis 28.57% 2
TOTAL VOTES 7
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
From: Heroic Viktor
| Posted: 5/5/2005 12:11:18 AM | Message Detail
...and we have a gentlemen with CATS winning it all... on the top freakin' 50!?!
Question of the Day: More unintentionally hilarious: CATS winning this contest, or Halosniper having Gordon Freeman last contest?
---
RIP: Tnote827 - 4/4/05
Fighting Illini (37-2): #2 in the nation, #1 in our hearts
Question of the Day: More unintentionally hilarious: CATS winning this contest, or Halosniper having Gordon Freeman last contest?
---
RIP: Tnote827 - 4/4/05
Fighting Illini (37-2): #2 in the nation, #1 in our hearts
From: HaRRicH
| Posted: 5/5/2005 12:12:27 AM | Message Detail
Freeman, easily. CATS is fun and all, but having Mr. GFNW stay on as long as he did is HARDCORE.
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
From: UltimaterializerX
| Posted: 5/5/2005 12:13:33 AM | Message Detail
It was humor. I'm not talking about you the player screwing up, but
Link screwing up in the plot. But whatever, it's not important.
57.77% of people thought Sigma would beat Andross? What the hell?
~*ST*~
---
Winner of the Spring 2004 "Best. Game. Ever." Contest
"If my fate is to die, I must simply laugh!" -Magus Zeal
57.77% of people thought Sigma would beat Andross? What the hell?
~*ST*~
---
Winner of the Spring 2004 "Best. Game. Ever." Contest
"If my fate is to die, I must simply laugh!" -Magus Zeal
From: HaRRicH
| Posted: 5/5/2005 12:13:59 AM | Message Detail
Ahem...Nemesis is starting ALOT like Andross did yesterday. Too early
to tell, of course, but if Tevolver/Nemesis ends up like Sigma/Andross
did.....
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
From: NewLib
| Posted: 5/5/2005 12:15:32 AM | Message Detail
I know its early, but my 62-38 prediction isnt looking that bad.
---
Vote for Robotnik, he isnt a woman or a giant slug or a .... hand.
---
Vote for Robotnik, he isnt a woman or a giant slug or a .... hand.
From: Heroic Viktor
| Posted: 5/5/2005 12:16:12 AM | Message Detail
If Ocelot doesn't beat Nemesis with at least 60% of the vote, I do
believe some people may have to apologize with my comment that Kuja
would be the most impressive newcomer =)
...and I say that because I believe Kuja would get over 60% on Nemesis, and only the winner of the Diablo/Ridley/M. Bison triangle of death even have a chance at challenging these gentlemen.
---
RIP: Tnote827 - 4/4/05
Fighting Illini (37-2): #2 in the nation, #1 in our hearts
...and I say that because I believe Kuja would get over 60% on Nemesis, and only the winner of the Diablo/Ridley/M. Bison triangle of death even have a chance at challenging these gentlemen.
---
RIP: Tnote827 - 4/4/05
Fighting Illini (37-2): #2 in the nation, #1 in our hearts
From: NewLib
| Posted: 5/5/2005 12:17:14 AM | Message Detail
Considering I think Robotnik is going to beat Kuja still, even if Ocelot doesnt do well I own you nothing.
---
Vote for Robotnik, he isnt a woman or a giant slug or a .... hand.
---
Vote for Robotnik, he isnt a woman or a giant slug or a .... hand.
From: AmazingKirby
| Posted: 5/5/2005 12:17:39 AM | Message Detail
Ocelot's already doing better than Sigma. He passed the 200 vote barrier in 15 minutes.
---
Hi,I'm partystar. ^_^
Or maybe I'm Leonhart. That's for you to decide.
---
Hi,I'm partystar. ^_^
Or maybe I'm Leonhart. That's for you to decide.
From: NewLib
| Posted: 5/5/2005 12:18:43 AM | Message Detail
How much stronger would Nemesis be over Andross, if at all?
---
Vote for Robotnik, he isnt a woman or a giant slug or a .... hand.
---
Vote for Robotnik, he isnt a woman or a giant slug or a .... hand.
From: Team Rocket Elite
| Posted: 5/5/2005 12:19:20 AM | Message Detail
There seems to be something wrong with the poll. It might be late today.
I called it! =D Only about 2 minutes in advance though...
Score-Brackets-% Right
1------23791----57.7108991
0------957-------59.2476489
Not exactly off to a great start. 60% of the 0s and 43% of the perfects get whacked in a single match.
15 people fell off the Top 50 today. Surferbaseball1, MixmasterP, pretzelcollecto, chili_cheese, Do_not_panic, bbqchickenguy3, stayinalive84, nomak559, bobeta, SinisterTech123, Zsword, Dan_GCN, zapman2005, TheHulksterII and chuchurocketman are no longer up there. This is better than average but lower then you would expect when you consider that CJayC gave us first dibs on filling out a bracket.
Go ksakura!
---
"Those whose memories fade seek to carve them in their hearts..."
"All dreams are but another reality. Never forget..."
I called it! =D Only about 2 minutes in advance though...
Score-Brackets-% Right
1------23791----57.7108991
0------957-------59.2476489
Not exactly off to a great start. 60% of the 0s and 43% of the perfects get whacked in a single match.
15 people fell off the Top 50 today. Surferbaseball1, MixmasterP, pretzelcollecto, chili_cheese, Do_not_panic, bbqchickenguy3, stayinalive84, nomak559, bobeta, SinisterTech123, Zsword, Dan_GCN, zapman2005, TheHulksterII and chuchurocketman are no longer up there. This is better than average but lower then you would expect when you consider that CJayC gave us first dibs on filling out a bracket.
Go ksakura!
---
"Those whose memories fade seek to carve them in their hearts..."
"All dreams are but another reality. Never forget..."
From: AmazingKirby
| Posted: 5/5/2005 12:19:32 AM | Message Detail
I'm not sure...I'm not too familiar with the Resident Evil series, so I
don't know how prominent Nemesis is. I do know that he was the focal
point of one game and one movie, so...
---
Hi,I'm partystar. ^_^
Or maybe I'm Leonhart. That's for you to decide.
---
Hi,I'm partystar. ^_^
Or maybe I'm Leonhart. That's for you to decide.
From: HaRRicH
| Posted: 5/5/2005 12:19:48 AM | Message Detail
Yeah, I was beginnin' to think differently from what I just claimed,
heh. Well, Revolver could still double him if he doesn't rely on the
day-vote like Sigma had to (and failed hard).
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
---
Serious Reminder: Vote for Dr. Wily in 2k5
Meanwhile, let's pray I pass my finals.....
From: Heroic_Cable
| Posted: 5/5/2005 12:19:56 AM | Message Detail
Maybe Resident Evil isen't as weak as we all expected.
---
BANG BANG BANG VIPER BEAM!
---
BANG BANG BANG VIPER BEAM!
From: Heroic Viktor
| Posted: 5/5/2005 12:20:10 AM | Message Detail
Well yes, clearly Kuja needs to win his fourpack in order for my
comment to carry any weight, but when he does, and if Ocelot doesn't
get his ass in gear, all that stands between Kuja and my immortality as
making one marginal prediction is Bison/Ridley/Diablo.
And I am not terribly shocked that Sigma didn't break 70% in bracket support, but yes, under 60% is rather surprising.
---
RIP: Tnote827 - 4/4/05
Fighting Illini (37-2): #2 in the nation, #1 in our hearts
And I am not terribly shocked that Sigma didn't break 70% in bracket support, but yes, under 60% is rather surprising.
---
RIP: Tnote827 - 4/4/05
Fighting Illini (37-2): #2 in the nation, #1 in our hearts