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Summer 2003 Contest
Stats & Discussion -- Summer 2003 Contest -- Mark III
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From: steve illumina | Posted: 9/4/2003 6:50:50 AM | Message Detail
It is my time as well to give my thanks to all who posted on this thread and made it extremely fun to read and participate in. Also thanks to solarshadow for the very fun Oracle challenge and MMX for the Prophet challenge.

I hope to see all of you in May when we come back to do it all again! In the meantime, Ill be around here and there and everywhere, anxiously awaiting analyzing again!

Steve Illumina ~9/4/03~
---
Contest Score: 113/192 Oh Seph... Anywayz...Bring on 2004!
NFL Week 1: Miami Dolphins! over Houston by 14
From: Star Magician | Posted: 9/4/2003 12:03:33 PM | Message Detail
It's all over...
I think it lasted 49 days, if you say Link vs. AiAi was the first day. Seems like longer.
I'll be sticking around. I haven't been present at this board much, but with so many people leaving I'll be more noticeable.
---
Matzu:"You cut my foot off!"
Ninjai:"I apologize. I meant to cut off your head."
From: csteve81 | Posted: 9/4/2003 12:16:58 PM | Message Detail
I believe the tournament lasted for 65 days. The 64 character tournament would consist of 63 battles, and then there was that break which I believe was 2 days long. I think that's right...

32 + 16 + 8 + 4 + 2 + 1 = 63 + 2 day bonus = 65

Either way, t'was fun. This is my first post ever on the Stats & Discussion threads, I guess I'm a little late.
---
Bart: Hello, Mr.... Kurns. I bad want... money now. Me sick.
Homer: Ooh, he card reads good!
From: Star Magician | Posted: 9/4/2003 12:25:45 PM | Message Detail
Oops, I forgot to add the second round for some reason...no, I'm not some little kiddie who doesn't know how to add!!!
---
Matzu:"You cut my foot off!"
Ninjai:"I apologize. I meant to cut off your head."
From: Enoch Camas | Posted: 9/4/2003 2:11:26 PM | Message Detail
If I had my way, this is what I'd do for next year's contest:

Take out the top tiers. All nine of them. I mean, honestly, it's nearly impossible for any new characters to get to their level since everyone else is automatically labeled as inferior. As much as I love some of them, you know one of them will win each year.

Not only the top tiers, but take out the weaklings. No AiAi, Resetti, Tom Nook, etc. No one really cares enough for them to be here.

What that leaves is a bracket full of middle-tier competitors, with many openings for new characters next year. This means: An unpredictable contest with no powerhouses, many more close matches, and as stated earlier, many more characters will have a chance to enter and prove their worth.
---
"Do these huggies make my ass look big?" - Stewie Griffin
Nominate Vivi in SC2K4!
From: Yesmar | Posted: 9/4/2003 3:34:38 PM | Message Detail
Well, I'll be signing off here too. I never did any real deep analyzations, but I did my best.

Bye!
---
Evile Ninja Team Member
The wind...It is blowing.--Ganondorf in The Legend of Zelda: The Wind Waker
From: Who Cares? | Posted: 9/4/2003 3:54:44 PM | Message Detail
Well guys, it's been fun! Too bad I couldn't be around much for the end of the contest, but oh well. Anyway, some things I plan to look for in SC2K4:

Hopeless Weaklings: I'm tired of seeing characters like AiAi, Servbot, & Captian Olimar, who have absolutely no chance of winning against anybody taking up spaces for someone else that can do better. Just because a character is seeded high, doesn't mean they have to go up against a completely worthless character.

Characters On One-Year-Hiatus: It will be interesting to see which of these characters will get to come back for their second run. I still believe that Aya & Morrigan are the only two deserving to come back next year (Aya has the RPG fanbase & Morri was one of the few fighting characters that excelled that year) Also, if Raziel was able to get in this year, then the one who defeated him, Strider Hiryu, should get another crack in all fairness.

Characters that should be axed: Gordon Freeman, Crash Bandicoot, & Ken are tops on my list. Gordon suffered humliating losses to Tina Armstrong & Max Payne proving that no one cares about him, despite Half-Life's success. Crash & Ken are two characters that will never get a fair shake as long as they remain in the contest. They'll probably end up as a low seed and will be up against an opponent they cannot beat. But as someone else already suggested, replace him with maybe Chun-Li, Bison, Akuma, & maybe even Guile & we can see if the others are closer or even better than Ryu. I would say CATS as well, but you know the CATS Army will never let their boy miss a spot in the contest.

Soul Calibur 2 Characters: Right now, all three versions of this game is in the Top 10 FAQ pages of all Gamefaqs. If these pages are still at least in the Top Ten of their own consoles by the time May rolls around, perhaps we can count on one of these characters getting in. (Nightmare anyone???)

The High Seeds: This is how I would setup the top four seeds of each division for next year. Only characters that have proved themselves or have shown great potential should be worthy of such seedings. (IMO, no new character should be seeded higher than #5)

NORTH
1. Cloud
2. Samus
3. Snake
4. Zero

EAST
1. Mario
2. Sonic
3. Shadow
4. Zelda

SOUTH
1. Link
2. Megaman
3. Squall
4. Ryu

WEST
1. Sephiroth
2. Crono
3. Magus
4. Bowser

Anyway, let me know what you think of that setup.

Anyway, that's my two cents! I'll probably still be around for a while, but for those of you already taking off, see you same time next year!
From: Slowflake | Posted: 9/4/2003 4:03:49 PM | Message Detail
LOL, you picked my 1-seeds and put them in the EXACT same divisions. Here's how I would've done it:

NORTH
1. Cloud
2. Megaman
3. Magus
4. Bowser
5. Ryu

EAST
1. Mario
2. Crono
3. Snake
4. Tidus
5. Squall

SOUTH
1. Link
2. Sonic
3. Ganondorf
4. Shadow
5. Auron

WEST
1. Sephiroth
2. Samus
3. Zero
4. Aeris
5. Zelda

Oh BTW, can you believe it? The regulat PotD gets almost as many votes as the tournament itself!
---
If Kefka were governor of California, he'd kill half the population to solve the power problem, then 98% of what's left for the hell of it. -GoldManiac
From: HyperBlast Xan | Posted: 9/4/2003 4:11:17 PM | Message Detail
Oh BTW, can you believe it? The regulat PotD gets almost as many votes as the tournament itself!

Indeed...

My arrangement of the top 4 for 2004:

North:

1:Cloud
2:Crono
3:Shadow
4:Ryu

East:

1:Link
2:Mega Man
3:Aeris
4:Zero

South:

1:Sephiroth
2:Samus
3:Sonic
4:Vercetti

West:

1:Mario
2:Snake
3:Magus
4:Bowser

Some are easily changeable for others/new characters too.
---
|~Xan~|
I was always afraid that the leprechaun would get drunk one day and decide to put something like brown boots in it. - Csteve81
From: swirldude | Posted: 9/4/2003 4:14:06 PM | Message Detail
Ok, so Who Cares? thinks Mega will reach the Finals, and Slowflake says Sonic. (Looking at the South #2, since 02 Link and 03 Sephiroth resided in this slot.) Mega and Sonic would be the right characters to ruin this tradition.
---
M to the ario 2003 - maplejet
S to the ephiroth...and the trash can! ~ me
From: swirldude | Posted: 9/4/2003 4:14:38 PM | Message Detail
And HyperBlast Xan says Samus.
---
M to the ario 2003 - maplejet
S to the ephiroth...and the trash can! ~ me
From: HyperBlast Xan | Posted: 9/4/2003 4:15:47 PM | Message Detail
And HyperBlast Xan says Samus.

No, actually, I don't say that. It's just coincidence that the South 02 seed got to the finals both years.
---
|~Xan~|
I was always afraid that the leprechaun would get drunk one day and decide to put something like brown boots in it. - Csteve81
From: Slowflake | Posted: 9/4/2003 4:16:27 PM | Message Detail
Actually, I could see Sonic barely losing to Ganondorf... then we would get quite the division finals.
---
If Kefka were governor of California, he'd kill half the population to solve the power problem, then 98% of what's left for the hell of it. -GoldManiac
From: HyperBlast Xan | Posted: 9/4/2003 4:18:32 PM | Message Detail
Ah crap I put Aeris ahead of Zero, reverse those two =\
---
|~Xan~|
I was always afraid that the leprechaun would get drunk one day and decide to put something like brown boots in it. - Csteve81
From: Who Cares? | Posted: 9/4/2003 4:38:37 PM | Message Detail
LOL, you picked my 1-seeds and put them in the EXACT same divisions.

Yeah, I put the ones you posted earlier as a base for my list. :) Pretty much, the list I put down was to keep some of the matchups fresh and interesting & avoiding possible repeats. (Mario vs Crono & Samus vs Sonic should be the only matches worthy of an 'intentional' repeat) All and all, I really want to see a Mario/Sonic match because it will never happen in the finals with the current trend. And with the Chrono Trigger fans talking about how Magus is more poular than Crono, why not setup that matchup? Anyway, so many ways you can put these characters together, I can see why Ceej has a hard time placing them all in the best spot.
From: Slowflake | Posted: 9/4/2003 4:40:57 PM | Message Detail
Well... Magus seems to be more popular than Crono everywhere on the Internet, except for one website, if you see where I'm going.

Speaking of CT, if Frog is let in, then boot Auron on my list and put him in his place.
---
If Kefka were governor of California, he'd kill half the population to solve the power problem, then 98% of what's left for the hell of it. -GoldManiac
From: GunMage | Posted: 9/4/2003 6:35:33 PM | Message Detail
I know I didn't contribute much at all during the contest, but I would just like to say that this topic has been a great place to be, mostly safe from all of that nasty stuff in the rest of the board. Great job to all of you, especially Solarshadow.

Next year, I have something planned. We'll see if I can pull it off. (Hint: It deals a lot with football.) You can probably still find me in my fic project, either on this board on in Fanfiction. Until next year...
---
Bring on the upsets!
(Vs. Mode: http://cgi.gamefaqs.com/boards/genmessage.asp?board=8&topic=9727932)
From: creativename | Posted: 9/4/2003 7:33:37 PM | Message Detail
All-Time Recursive Standings

Here's a list of all characters from SC2K2 and SC2K3, relative to Cloud 2003, and with the assumption that Link 2003 = Link 2002.

1 || Cloud Strife '03 -- 50%
2 || Link '02 -- 48.39%
3 || Link '03 -- 48.39%
4 || Sephiroth '03 -- 48.11%
5 || Sephiroth '02 -- 41.78%
6 || Mega Man '02 -- 41.28%
7 || Samus Aran '02 -- 39.23%
8 || Sonic the Hedgehog '02 -- 39.21%
9 || Mega Man '03 -- 37.03%
10 || Mario '03 -- 36.62%
11 || Crono '03 -- 36.58%
12 || Samus Aran '03 -- 36.43%
13 || Mario '02 -- 35.97%
14 || Crono '02 -- 35.92%
15 || Cloud Strife '02 -- 35.87%
16 || Solid Snake '03 -- 33.83%
17 || Sonic the Hedgehog '03 -- 33.79%
18 || Magus '03 -- 33.48%
19 || Solid Snake '02 -- 33.26%
20 || Ganondorf '03 -- 33.21%
21 || Tidus '03 -- 32.61%
22 || Shadow the Hedgehog '03 -- 32.02%
23 || Ryu '02 -- 31.99%
24 || Zero '03 -- 31.73%
25 || Aeris Gainsborough '03 -- 31.14%
26 || Tidus '02 -- 31.1%
27 || Bowser '03 -- 29.97%
28 || Squall Leonhart '03 -- 29.16%
29 || Auron '03 -- 27.8%
30 || Aeris Gainsborough '02 -- 27.7%
31 || Ryu '03 -- 27.62%
32 || Zelda '03 -- 27.53%
33 || Claire Redfield '02 -- 26.61%
34 || Alucard '03 -- 26.23%
35 || Jill Valentine '02 -- 26.11%
36 || Ken '02 -- 25.53%
37 || Yoshi '03 -- 24.91%
38 || Kirby '03 -- 24.56%
39 || Dante '03 -- 24.53%
40 || Knuckles the Echidna '02 -- 24.39%
41 || Kirby '02 -- 23.61%
42 || Strider Hiryu '02 -- 23.07%
43 || Master Chief '03 -- 23.06%
44 || Knuckles the Echidna '03 -- 22.99%
45 || Scorpion '02 -- 22.87%
46 || Tommy Vercetti '03 -- 22.58%
47 || Donkey Kong '03 -- 22.25%
48 || Dante '02 -- 21.96%
49 || Morrigan Aensland '02 -- 21.82%
50 || Scorpion '03 -- 21.56%
51 || Jill Valentine '03 -- 21.54%
52 || Luigi '03 -- 21.39%
53 || Raziel '02 -- 21.29%
54 || Felix '03 -- 21.02%
55 || Squall Leonhart '02 -- 20.84%
56 || Sam Fisher '03 -- 20.4%
57 || Bomberman '02 -- 20.4%
58 || Wario '03 -- 20.3%
59 || KOS-MOS '03 -- 19.91%
60 || Alucard '02 -- 19.6%
61 || Yuna '03 -- 19.43%
62 || Ramza Beoulve '03 -- 19.29%
63 || Lara Croft '02 -- 18.72%
64 || Ken '03 -- 18.71%
From: creativename | Posted: 9/4/2003 7:38:30 PM | Message Detail
All-Time Recursive Standings Part II

65 || Lara Croft '03 -- 18.7%
66 || Kasumi '02 -- 18.54%
67 || Sora '03 -- 18.45%
68 || Pac-Man '02 -- 17.83%
69 || Miles "Tails" Prower '03 -- 17.51%
70 || Miles "Tails" Prower '02 -- 17.02%
71 || Raziel '03 -- 16.91%
72 || Fox McCloud '03 -- 16.62%
73 || Servbot '02 -- 16.4%
74 || Bomberman '03 -- 16.39%
75 || Max Payne '03 -- 16.27%
76 || Fox McCloud '02 -- 15.99%
77 || Isaac '03 -- 15.8%
78 || Little Mac '02 -- 14.86%
79 || Vyse '03 -- 14.69%
80 || Simon Belmont '02 -- 14.5%
81 || Conker '03 -- 14.34%
82 || Gordon Freeman '03 -- 14.21%
83 || Duke Nukem '03 -- 14.1%
84 || Crash Bandicoot '02 -- 13.99%
85 || Ryo Hazuki '02 -- 13.61%
86 || Max Payne '02 -- 13.58%
87 || Kite '03 -- 13.45%
88 || Kefka '03 -- 13.35%
89 || Duke Nukem '02 -- 13.24%
90 || Crash Bandicoot '03 -- 13.23%
91 || CATS '03 -- 13.09%
92 || Pac-Man '03 -- 12.92%
93 || Pikachu '02 -- 12.6%
94 || Ness '03 -- 12.44%
95 || Pitfall Harry '02 -- 12.08%
96 || Spyro the Dragon '02 -- 11.47%
97 || Kyo Kusanagi '02 -- 11.37%
98 || Donkey Kong '02 -- 10.99%
99 || Kazuya Mishima '02 -- 10.8%
100 || PaRappa The Rapper '02 -- 10.78%
101 || Q*Bert '02 -- 10.76%
102 || Aya Brea '02 -- 10.58%
103 || Tina Armstrong '02 -- 10.3%
104 || CATS '02 -- 10.06%
105 || Raiden '03 -- 9.55%
106 || Gabe Logan '02 -- 9.14%
107 || Chop Chop Master Onion '02 -- 9.13%
108 || Tom Nook '03 -- 8.71%
109 || Ulala '02 -- 8.64%
110 || Abe '02 -- 8.57%
111 || Ryo Hazuki '03 -- 8.55%
112 || Ratchet '03 -- 8.5%
113 || Pikachu '03 -- 8.34%
114 || Iori Yagami '02 -- 8.32%
115 || AiAi '03 -- 8.15%
116 || Goemon '02 -- 7.71%
117 || Akira Yuki '02 -- 7.22%
118 || Gordon Freeman '02 -- 7.12%
119 || Bub '02 -- 7.05%
120 || Captain Olimar '03 -- 7.03%
121 || Mr. Resetti '03 -- 6.8%
122 || Kane '02 -- 6.7%
123 || Terry Bogard '02 -- 6.05%
124 || Guybrush Threepwood '02 -- 5.92%
125 || Serious Sam '02 -- 5.88%
126 || Ms. Pac-Man '02 -- 5.54%
127 || Dirk the Daring '02 -- 4.68%
128 || Mr. Driller '02 -- 4.21%

The assumption that Link 2003 = Link 2002 actually works out reasonably well. I tried out other assumptions, but most ended up with the differences between the same characters being more extreme. Also, with this assumption, Fox and Tidus (who were in Link's division this year) are at similar levels both years. It's reasonable to assume they didn't change much. Pikachu, Jill and Squall were also in his division, but their popularity had more pronounced changes. This is understandable with Squall (KHF) and Jill (she presumably had a boost last year from a new release), and Pikachu's fanbase (what little there is of it) is probably fickle.

The popularity levels of less popular characters are much more volatile than those of the upper-tier characters, as one would expect--with the notable exception of the Kingdom Hearts effect, of course. A scatterplot of 2002 popularity compared to change in popularity shows this too be true; there is far more volatility among those who were at the lower end of the popularity spectrum. At the high end, Cloud and Sephiroth are all alone in terms of changing drastically in popularity, either up or down.
---
Frog must be in the 2004 character battle, if there is one.
Remember to nominate Frog in 2004!
From: Soupy | Posted: 9/4/2003 7:40:30 PM | Message Detail
Hey solarshadow, it seems that the user contest isn't really gonna happen, so I was just wondering if you still wanna do this rivalry thing. I'm up for it if you are.
---
I got a fever! And the only prescription... .... ..is more cowbell!
-Bruce Dickinson
From: steve illumina | Posted: 9/4/2003 7:45:20 PM | Message Detail
Hey solarshadow, it seems that the user contest isn't really gonna happen

What user contest?
---
Contest Score: 113/192 Oh Seph... Anywayz...Bring on 2004!
NFL Week 1: Miami Dolphins! over Houston by 14
From: creativename | Posted: 9/4/2003 7:51:55 PM | Message Detail
Most improved characters

Below is a list of those SC2K2 characters whose performances were most improved in 2003. The % here is a geometric measure, and indicates how much their ratio to Cloud '03 increased, rather than their arithmetic percentage:

1 || Donkey Kong : 131.6%
2 || Gordon Freeman : 116.1%
3 || Cloud Strife : 78.8%
4 || Squall Leonhart : 56.3%
5 || Alucard : 45.8%
6 || CATS : 34.6%
7 || Sephiroth : 29.2%
8 || Max Payne : 23.7%
9 || Aeris Gainsborough : 18.1%
10 || Dante : 15.5%

Oddly enough, Gordon Freeman (who was the weakest among the returnees in 2002) was the 2nd most improved returning character--and yet he was still pathetic.

Most declined

1 || Ryo Hazuki : -40.6%
2 || Pikachu : -36.9%
3 || Ken : -32.8%
4 || Pac-Man : -31.6%
5 || Raziel : -24.8%
6 || Bomberman : -23.5%
7 || Jill Valentine : -22.3%
8 || Sonic the Hedgehog : -20.9%
9 || Ryu : -18.9%
10 || Mega Man : -16.3%
11 || Samus Aran : -11.2%
12 || Knuckles the Echidna : -7.4%
13 || Scorpion : -7.3%
14 || Crash Bandicoot : -6.3%

---
Frog must be in the 2004 character battle, if there is one.
Remember to nominate Frog in 2004!
From: swirldude | Posted: 9/4/2003 7:57:16 PM | Message Detail
Votewise, Seph had 11,000 more votes than Cloud. Would that make Seph #1 and Cloud #2? It would be interesting to see what CJay does if another contest occured next year.
---
M to the ario 2003 - maplejet
S to the ephiroth...and the trash can! ~ me
From: creativename | Posted: 9/4/2003 8:13:03 PM | Message Detail
I'd like to say now how much fun it was hanging out in this Stats thread. This contest wouldn't have been nearly as interesting or enjoyable without this thread and all the posters who made this thread what it was. Frankly, I would've complete stopped paying attention to this contest after the Mario vs. Crono fiasco, if it weren't for this thread. It was a great thing that this thread kept me paying attention, otherwise I would not have seen Link get knocked off. Which, despite Link being one of my favorite characters ever, was quite worth it.


A note on the vote totals for Cloud vs. Sephiroth: after all the fuss about people "boycotting" this match, it turns out the match did pass 120,000 votes, just like I predicted it would. It didn't seem like it would in the hours after it started--it looked like it might struggle too reach even 100K. This was when lots of threads were started about how people really weren't interested in it. All that speculation was premature though, because as it turns out it seems that the low vote totals early on on really were because of the "school day" factor, like some were saying. By the end, everyone who wanted to vote on the match, did so. And while it didn't come close to the vote totals for Link vs. Cloud (what can?), it was still one of the highest "grossing" matches ever. It even beat out Mario vs. Sephiroth.

Some final numbers:

Most under-seeded characters in 2003

Below are the most under-seed characters in SC2K3, according to the recursive ranking system:

Aeris -7
Raziel -6
Ken -4
Jill Valentine -4

Most over-seed characters in 2003

Pac-Man 9
Pikachu 7
Gordon Freeman 5
Miles "Tails" Prower 4
Kirby 3
Lara Croft 3
Crash Bandicoot 3

Most under-seeded, All-Time (among participants from both years)

Aeris Gainsborough -15
Raziel -10
Squall Leonhart -9
Ken -8
Kirby -8
Sephiroth -7
Fox McCloud -6
Crono -5
Jill Valentine -5
Knuckles the Echidna -5
Mega Man -5

Most over-seeded, All-Time (among participants from both years)

Gordon Freeman 17
Pac-Man 16
Crash Bandicoot 10
Donkey Kong 9
Lara Croft 9
Pikachu 9
Max Payne 7
Duke Nukem 5

And with that, a very hearty "Thank you!" to all those who have posted in these threads! The statistics and analysis posted in here by all were immensely interesting and kept me reading for hours and hours. I'll be probably be around here for another week still, and I hope to see most of you again next year, if there's an SC2K4.

PS: Don't forget to nominate Frog! :)
---
Frog must be in the 2004 character battle, if there is one.
Remember to nominate Frog in 2004!
From: Cthulhu | Posted: 9/4/2003 9:21:26 PM | Message Detail
Everyone follow me to LUE for the SC2K3 aftermath party!
From: Haste2 | Posted: 9/4/2003 9:58:41 PM | Message Detail
Eh, might as well...my thoughts on top 4 seedings: (okay, I just kinda randomly stuck Samus somewhere on there...)

NORTH
1. Cloud
2. Mario (fine, ONLY because of outside support. =p)
3. Sonic the Hedgehog
4. Tidus

EAST
1. Link
2. Samus
3. Ganondorf
4. Shadow the Hedgehog

SOUTH
1. Sephiroth
2. Crono
3. Magus
4. Aeris

WEST
1. Mega Man
2. Solid Snake
3. Zero
4. Squall Leonhart

Maybe PGC had an effect after all last year, because Mega Man got a slightly higher percentage against Sephiroth this year than Mario did, and considering MM got 49.5% against Sephiroth LAST year, I think would could say that Mario would've gotten 49% against Cloud last year under normal circumstances assuming FF characters were the only ones that have changed in popularity...just a thought.

---
"Ah, a party! We haven't had one of those. It could be fun! So...what is a party?"
"Well, you drink punch and eat CAKE! ...I think."
From: steve illumina | Posted: 9/5/2003 2:45:06 PM | Message Detail
<bump>
---
Contest Score: 113/192 Oh Seph... Anywayz...Bring on 2004!
NFL Week 1: Miami Dolphins! over Houston by 14
From: Haste2 | Posted: 9/5/2003 2:54:42 PM | Message Detail
Bleh, the main idea of my last message wasn't about PGC...it was simply the fact that Mega Man did better than Mario against Sephiroth this year, which means Mega Man would probably edge out Mario one-on-one. (he did better than Crono against Solid Snake, too) This gets me to think that Mario wouldn't have won against Cloud with pure GameFAQs votes. Bracket voters was probably a small influence, too,but whatever few PGCers probably made the difference. Mario caught up with Cloud in the afternoon, as well, which is when Nintendo characters normally LOSE in percentage in the polls. I just think Mario gets extra outside support (in the past, at least) later in the day in extremely close matches. With this in mind, Mario would probably take out Mega Man, anyway, but...

---
"Ah, a party! We haven't had one of those. It could be fun! So...what is a party?"
"Well, you drink punch and eat CAKE! ...I think."
From: Slowflake | Posted: 9/5/2003 3:03:35 PM | Message Detail
Okay, so things settled down a bit, so now I can jump off the "OMG CLOUD WILL KILL EVRY1 NEXT TIME" bandwagon.

I can honestly say... anyone out of the Link/Cloud/Sephiroth trio can win next year. Link did a wee bit better than Sephiroth against Cloud... but if the common fanbase kicked in to give Cloud these extra thousands... then Sephiroth would beat Link too. And if Link was boosted by the bracket-voters, and Seph wasn't... it sure is enough to compensate.

There's also going to be the anti-Cloud voters... though I maintain most of them are Nintendites that would vote Link anyway. The brackets are probably going to be on Cloud's side, and I'm repeating myself, but he won against all of them. With them on his side now... he might be even more powerful.

Unless... either FF7 or KH age rapidly in the next year. FF7's been around forever now, so we have to look at KH. Can it have the staying power to grant Cloud another championship? Probably, since Crono's a dinosaur compared to Cloud and he's still going strong.

So barring any surprise, I think Cloud will be the first to ever defend his title. And if my predictions are correct, the only remotely tough fight he will have will be in the finals, against whoever wins between Link and Sephiroth (I'm thinking Seph).
---
If Kefka were governor of California, he'd kill half the population to solve the power problem, then 98% of what's left for the hell of it. -GoldManiac
From: solarshadow | Posted: 9/5/2003 7:30:53 PM | Message Detail
Well, it's finally over, huh? Only 6% of the entrants got the final battle right. That's impressively low. :)

Anyway, the stats site has had the following sections updated: All Stats, Combined Top 10 Lists, Complete Full Stats. Everything else will come up slowly over the next week or so. And I'll probably change the Third Place Poll to some sort of "What would you like to see next year?" poll tomorrow sometime. So vote for Link or Mega Man if you still haven't done so.

Thanks to everyone who participated in the stats topics. Sorry I didn't contribute to the discussion as much as I should have. It was still a lot of fun though, and I enjoyed reading what everyone had to say.
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Contest Stats: http://solarshadow-stats.tripod.com
From: Soupy | Posted: 9/5/2003 8:38:12 PM | Message Detail
So, you think you're too good to respond to me, huh?!

I'll get you solar boy! Mark my words!
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I got a fever! And the only prescription... .... ..is more cowbell!
-Bruce Dickinson
From: Cthulhu | Posted: 9/6/2003 2:11:45 AM | Message Detail
CJ should take out any repeat champions. If Link or Cloud wins next year, they are gone for good. Granted, we might have to take up the next 18 summers trying to get all of the Elite 9 out of the brackets...
From: Star Magician | Posted: 9/6/2003 4:22:25 AM | Message Detail
Yeah, two-time winners will have proven their strength...
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The Golden Sun will rise again in 2004!
Soul Calibur 2...the Legend will never die!
From: kawaiifan | Posted: 9/6/2003 6:29:00 AM | Message Detail
Now that the tourney's over, I have time to compose some responses. ^.^

Teratron:
Instead of just random divisions based solely on nominations, I'd devote each division to a gaming generation - 8-bit and older, 16-bit, 32/64-bit, and current generation.

I like your idea ^.^
Please see my 'option 4' below; your proposal is probably a superior version of it.

To negate one of the disadvantages that I listed for my 'option 4' (eight straight first-round matches in a single category), the first round could be cycled instead.
1 July could be the first match of the North division, 2 July the first match of the East, 3 July the first match of the South, 4 July the first match of the West, 5 July the second match of the North, 6 July the second match of the East, 7 July the second match of the South, 8 July the second match of the West, 9 July the third match of the North....

On the other hand, this would give us four straight 1 seed vs. 16 seed matches instead. So I don't know. ^.^;;;

uncle5555:
My dream is to see a retro tourney with characters from the 8-bit and 16-bit eras,

Me too. Even better, this can dovetail with Teratron's suggestion, which allocates separate divisions for oldschool and newschool. That way everybody's happy. ^.^

Yesmar:
Marina-chan looks so cute! ^.^
Such big kawaii eyes. I like ^.^
I just wish I had an N64 so I could try that game....

Who Cares?:
Hopeless Weaklings: I'm tired of seeing characters like AiAi, Servbot, & Captain Olimar, who have absolutely no chance of winning against anybody taking up spaces for someone else that can do better.

I agree (with one exception). If the format remains similar, then I feel that the 64 entrants should be the 64 characters who have the best chance of doing well. Frog, for example, would beat Nook or Resetti 80-20, if not better. If the nominations process needs to be reformed in order to permit this, then I hope that it will be so reformed.

I do have a second suggestion, for ameliorating a related problem ... please see (far) below.

Characters that should be axed: Gordon Freeman, Crash Bandicoot, & Ken are tops on my list. Gordon suffered humiliating losses to Tina Armstrong & Max Payne proving that no one cares about him, despite Half-Life's success.

Totally agreed. I feel that he should not have been brought back ... and granting him a 7 seed was nothing short of a joke, after witnessing his horrendous performance last year.
On the other hand, perhaps a 3 seed again, now that we know about the curse .... ^.^

Crash & Ken are two characters that will never get a fair shake as long as they remain in the contest. They'll probably end up as a low seed and will be up against an opponent they cannot beat.

I hate Crash ... and I would love to see him back next year but as a 16 seed, so that I can watch Cloud or Sephiroth or Link annihilate him to the tune of 92-8. ^.^
But never mind me. ^.^;;
As for Ken,

But as someone else already suggested, replace him with maybe Chun-Li, Bison, Akuma, & maybe even Guile & we can see if the others are closer or even better than Ryu.

Sounds good to me.

Slowflake:
OMG... I expected Cloud to be dominating here. Guess this once more slams the common fanbase theory. Then... why did Vercetti do twice better against Megaman than DK against Mario, assuming Vercetti=DK and Megaman=Mario? Weird.

I feel that the phrase 'same fanbase factor' is being applied to three (or more) significantly different situations, leading to confusion.

(continued)

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Supporting Nakoruru, and her little sister Rimururu too!

From: kawaiifan | Posted: 9/6/2003 6:29:07 AM | Message Detail
1) Two characters, A and B, from the same company. Their fans, and their company's fans, definitely prefer either one over some outsider; but most of them also strongly prefer A over B should they face each other. Other voters tend not to care that much about either one, but might have a mild preference for A over B. Thus, B does rather well against an outsider (due to heavy support from the former group), but is left without a leg to stand on when matched up against A (since both their fans and the other voters tend to prefer A by whatever degree). This is the first thing that comes to my mind when the 'same fanbase factor' is mentioned.
Examples: Mario vs. Donkey Kong, Crono vs. Kefka, and to a lesser extent Link vs. Mario.

2) Two characters, C and D, from the same company. That company's fans love both about equally, and would very strongly support either one against some outsider, but would have a hard time choosing between them if they faced each other. Other voters generally don't care about either one, with a minority who hate both of them just about equally, and negligible numbers who hate (or like) one but not the other. When either C or D faces an outsider, the former does very well; but when they face each other, it's a good close match, since few voters strongly prefer C over D, and they're counterbalanced by the few who strongly prefer D over C.
Example: Cloud vs. Sephiroth.
The 'same fanbase factor' is not evident here, but that's because the details of the situation are considerably different.

3) Two characters, E and F, from the same company. Despite their being from the same manufacturer, they aren't very similar, and neither are their games. Fans of one aren't particularly likely to be fans of the other, any more than anyone else would be. Similarly, haters of one aren't particularly likely to be haters of the other, unless they are among a small minority of zealots. The two are essentially two independent characters.
The 'same fanbase factor' of course does not apply here, for the simple reason that their fanbases are not the same.
Examples: Link vs. Fox McCloud; and, as an extreme case, Pacman vs. KOS-MOS, both being from Namco.

(I remember having thought of a fourth situation, but I can't remember it now that I've typed out the above descriptions. ^.^;; )

The key difference is the order of priorities. Many Mario fans would support Donkey Kong, Mario's old rival, against some non-Nintendo character like Vercetti; but would overwhelmingly desert Donkey Kong should he face Mario himself. Many Square fans love both Cloud and Sephiroth, and would support them against all others, but have no significant preference between the two. And of those who do, some prefer one, some the other.
So Donkey Kong noticeably overperforms against outsiders and/or noticeably underperforms against his more popular comrades, while Cloud and Sephiroth are essentially untouched by this.

StopPokingMe:
This leads me to guess that these weak guys were only riding the popularity of their game-mates to get where they were in the first place.

Yes. I agree. However, I feel that that's just a different way of saying the same thing. ^.^
Fans of characters like Donkey Kong are likely to be -- and possibly are favourably disposed toward him simply as a result of being -- even more devoted to similar-but-more-popular characters like Mario.

Were people voting Kefka over Pac-Man, or old-school RPG's in the form of the game FF6?

My feelings exactly. The particular voters in question like oldschool RPG's. As such, they would likely vote for the oldschool RPG representative, whoever she or he might be, over some irrelevant character whom they don't care about; but between two representatives of their favourite category (from the same company and on the same system no less), they vote for the character they like better. It makes perfect sense; and it's also a nearly ideal example of the 'same fanbase factor'.

(continued)

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Supporting Nakoruru, and her little sister Rimururu too!

From: kawaiifan | Posted: 9/6/2003 6:30:19 AM | Message Detail
Everyone's suggestions for changing the tournament for next year reminded me of something that I was pondering about a month ago, and that I'd typed up but had never posted. Please read on....

...

This tournament is fun (if you can dodge the flames/bashing on the board that is). However, I've noticed a few minor issues, which if they could be fixed or at least ameliorated could make the tourney even better than it is now.

1) The outcome is a foregone conclusion -- provided that no super-game along the lines of KH appears in the near future, the winner will always be Link, Cloud, or Sephiroth. This point we can't really do anything about, unless we were either to remove these three or to change the tourney in an even more drastic way; but the following points can indeed be addressed.
2) Boring blowouts. Link vs. AiAi, Mario vs. Olimar, Crono vs. Nook, Mega Man vs. Resetti. It's a shame that we had to waste a day on each of these utterly useless matches, when the outcome of each is beyond obvious. It's just a matter of 'will the favourite win 85-15, 90-10, or 95-5 ?'
3) As a consequence of 2, the fifteen and sixteen seeds are 'booby prizes' -- thoroughly undesirable places to be. I'd rather my kawaii Nakoruru-chan be excluded again for a third time, than have to watch her be a 15 or 16 seed next year, facing the likes of Link or Samus in the first round. My guess is that most other devoted fans of mildly to moderately popular characters may feel similarly.
4) Timescale. The first round drags on forever, while the last three rounds are over in the blink of an eye. In fact, more than half of the tournament is just the first round! (Out of 63 matches, 32 of them are first round, 31 are all other rounds combined.)

So I tried to brainstorm some alternative tournament layouts.

-- Option 1 -- The default.
If things stay exactly as they are, this is what we get. ^.^;;

-- Option 2 -- Reverse seeding.
The bracket shape is the same, but in each division the 1 seed faces the 2 seed in the first round, the 3 faces the 4, and so on until the 15 faces the 16.

Advantages:
No more boring blowouts in the first round, provided the seeding is accurate. Each and every single match in the first round should be exciting and close.

Disadvantages:
Half of the favourites are guaranteed to be knocked out in the first round! ^.^;;;
We would get Mario vs. Sephiroth in the first round, Mario would lose, and that would be his only appearance in the whole tourney. ;.;

Another disadvantage is that the matches will get worse and worse as the tournament proceeds. If the favourite wins every match, the first round will pit the 1 seed against the 2 seed, the second round 1 vs. 3, the third round 1 vs. 5, and the fourth round 1 vs. 9. The good matches will all have been 'used up' at the beginning.

Besides, this is just counterintuitive. ^.^;;
The competition should get more exciting as time goes on, not less.

-- Option 3 -- Random seeding.
I've seen questions and complaints on the board as to whether seeding is actually necessary at all. We could simply get rid of the seeding, and strew the characters at random across the bracket instead.

Advantages:
Unpredictability. ^.^

Possibly fewer boring blowouts in the first round.

The accuracy of the seeding is of no importance whatsoever, for obvious reasons. ^.^

Disadvantages:
After further consideration, this plan appears to suffer most of the disadvantages of both the first (default) option and the second (reverse seeding) option, simultaneously. ^.^;;

-- Option 4 -- Categorised.
Much of the rudeness on the board seems to focus on Nintendo vs. Square matches.
We could reduce the number of these, and therefore the quantity of flames, by separating the warring parties. One division could be set aside solely for sixteen Nintendo characters (probably North for mnemonic value). Another, for sixteen Square characters (probably South for the same reason).

(continued)

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Supporting Nakoruru, and her little sister Rimururu too!

From: kawaiifan | Posted: 9/6/2003 6:30:41 AM | Message Detail
A third, for Capcom and Sega characters, half a division each (perhaps rename either East or West to Central, spelt with a C for Capcom but pronounced with an S for Sega). The fourth, for miscellaneous entrants including SNK characters, Xbox ones, Namco representatives like Pacman and KOS-MOS, and those who have no clear allegiance due to factors such as multi-platform releases. The membership of the third and fourth divisions could certainly be juggled so that they end up with 16 characters each, though.

Advantages:
The divisions will actually mean something, at long last!

An equal number of representatives of each category are guaranteed to survive each round. One Nintendo character, one Square, one Capcom or Sega, and one Other will make the final four. Also, had it not happened this year, this would have been a way to virtually force a Cloud vs. Sephiroth match, in the quarterfinals in the Square division.

Anti-votes will have much less impact and relevance until the final four. Those who hate a certain company or system, will likely abstain when matches take place featuring two characters from that source. Thus, less flaming (until the semifinals).

Disadvantages:
Decreased general interest, right alongside those abstentions ... and the whole point of the contest is to stimulate interest.

Eight straight (more than a week's worth of) Nintendo vs. Nintendo first round matches, anyone? ^.^;;

Same-company matches often disproportionately highlight any differences in strength which may exist, and thus exacerbate blowouts. If Mario and Mega Man are about the same level, and Bowser and Zero are about the same level, Mario would probably beat Bowser (or Mega Man beat Zero) by quite a bit more than Mario would beat Zero (or Mega Man beat Bowser).

Plus, this doesn't really solve the problem. 1 seed Link will again face a 16 seed the likes of Little Mac or AiAi in the first round of the Nintendo division. 1 seed Cloud might draw Rydia as a 16 seed. (Poor kawaii green-haired Rydia. ;.; )

-- Option 5 -- Byes.
Here's my personal favourite. ^.^

Everyone knows who will win when Link faces AiAi. So why even bother wasting a day holding that match? Just declare Link the automatic winner. Give him a bye and spare AiAi the humiliation.

However, that shortens the tournament by a day, and reduces the number of entrants from 64 to 63. Do it several times (Cloud, Sephiroth, Mega Man, Samus, ... ...) and we've got a month-and-a-half contest with fifty characters instead of a two-month one with 64.

So I tried re-drawing some possible bracket layouts, and here's what I've come up with:

64 entrants, 63 matches, 63 days, 4 divisions with 16 characters each. (Sound familiar so far? ^.^ )
Seven rounds of matches, not six. The quarterfinals are the fifth round, the semis the sixth, the final match the seventh.
The 1 seed in each division receives a triple bye (to the fourth round, the round of 16).
The 2 and 3 seeds each receive double byes, to the third round.
The 4, 5, and 6 seeds each receive single byes, to the second round.
The 7 through 16 seeds leap into action in the first round.

Each division is laid out as follows:
First round matches -- 10 seed vs. 13 seed; 11 vs. 12; 9 vs. 14; 8 vs. 15; 7 vs. 16.
Second round -- 5 seed vs. the winner of 10 and 13; (11 or 12) vs. 4; 6 vs. (9 or 14); (8 or 15) vs. (7 or 16).
Third round -- (5 or 10 or 13) vs. (11 or 12 or 4); 3 vs. (6 or 9 or 14); (8 or 15 or 7 or 16) vs. 2.
Fourth round -- 1 vs. (5 or 10 or 13 or 11 or 12 or 4); (3 or 6 or 9 or 14) vs. (8 or 15 or 7 or 16 or 2).
Fifth round (quarterfinals) -- the winners of the two fourth round matches, to determine the division champion.
The last two rounds remain as they are now.

(continued)

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Supporting Nakoruru, and her little sister Rimururu too!

From: kawaiifan | Posted: 9/6/2003 6:32:19 AM | Message Detail
This can be re-created by taking a standard 128-entrant four-division bracket, labelling the seeds, then pruning the tree in accordance with the byes (triple for 1, double for 2 and 3, single for 4 and 5 and 6), and renumbering the remaining seeds as needed to fill any gaps.

Advantages:
Boring blowouts are considerably reduced in number and in degree. The winner between the 8 seed and the 15 is almost certain, as with the 7 and 16, but the lower seeds just might stand a small chance of an upset here. Against Cloud, they have less than zero.

The tourney is more evenly and steadily paced. Currently, the first round has 32 matches, the second 16, the third 8, the quarterfinals 4, the semifinals 2, and one final match. Each round is thus actually longer than all of the subsequent rounds combined!
Here, by contrast, the first round would be 20 matches, the second 16, the third 12, the fourth 8, the quarterfinals 4, the semifinals 2, and the one final match. The first round doesn't drag on nearly as long, being almost two weeks shorter. A significantly greater proportion of the 'meat' of the tournament consists of the more exciting middle rounds.

Escalation. Suspense. The 'heavy hitters' lurk in the wings, waiting to pounce, to make their presence felt, later on. We really don't need to see them beat up on poor AiAi in the first round. Meanwhile, the 7 through 16 seeds participate in a sort of 'preliminaries', also known as the first round, serving to get everyone warmed up for the rest of the tourney.

In a closely related point, more of the medium-strength characters actually get a chance to win a match or two. ^.^

Disadvantages:
The layout is considerably more complex. ^.^;;

Accurate seeding is of much more importance than at present. Since the 3 seeds receive byes through both the first and second rounds, they'd better deserve their rank ... unlike what happened both last year and this year. ^.^;;

We don't get to see the big boys in action until later. However, you can't have everything. Were they to appear earlier, either they would annihilate the lower seeds (as in option 1 above), or they would face strong competition (as in option 2 above), each of which carries its own drawbacks. I feel that letting the strongest competitors lurk in reserve for a while is the least undesirable of these three alternatives.

************

The worst blowouts, round by round, assuming accurate seeding and that the favourites win every match:
Option 1:
First round, 1 seed vs. 16 seed (difference of 15).
Second round, 1 seed vs. 8 seed (difference of 7).
Third round, 1 seed vs. 4 seed (difference of 3).
Fourth round/quarterfinals, 1 seed vs. 2 seed (difference of 1).

Option 2:
First round, all matches equal in having a difference of only 1.
Second round, all matches equal in having a difference of 2.
Third round, both matches equal in having a difference of 4.
Fourth round/quarterfinals, 1 seed vs. 9 seed (difference of 8).

Option 3: all rounds random.

Option 5:
First round, 7 seed vs. 16 seed (difference of 9).
Second round, 4 seed vs. 11 seed (difference of 7).
Third round, 2 seed vs. 7 seed (difference of 5).
Fourth round, 1 seed vs. 4 seed (difference of 3).
Fifth round/quarterfinals, 1 seed vs. 2 seed (difference of 1).

And even this chart probably underestimates the true improvements. There may well be as great a gap in strength between a 1 seed and a 4, as between a 4 and a 14. (For that matter, the results from this year's quarterfinal matches show a vast difference between the rightful 1 seeds and the 2's, let alone the rest.)

************

Just throwing out some ideas. ^.^

Comments, questions, additions, anything that I may have forgotten? But be nice please ^.^;;;

I'm finally finished ... for now ^.^

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Supporting Nakoruru, and her little sister Rimururu too!

From: Slowflake | Posted: 9/6/2003 6:37:43 AM | Message Detail
I would personally go for the super-powerful pack of 64 characters, where 16-seeds are actually half-decent.

I mean, I could see matches like Cloud vs. Ryo and Snake vs. Ridley in the first round.
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If Kefka were governor of California, he'd kill half the population to solve the power problem, then 98% of what's left for the hell of it. -GoldManiac
From: Haste2 | Posted: 9/6/2003 11:39:41 AM | Message Detail
Heh, I kind of like the random seeding idea, honestly...

The 2002 contest was somewhat like that...too many characters were way to high (Pac-Man, Crash, Serious Sam, Gordon Freeman) or way too low (Squall Sephiroth, Kirby), as well as having a division with a lack of good competition. A lot of characters were ranked fairly well, too. Last year's contest was kind of inbetween accurate seeding and random seeding...

I'd just like to see characters in undeserving positions in order to give some of the weaker characters a chance to get in a win (especially more than just 1 round)...and it definitely makes the contest more of a challenge to predict in the beginning, as well. I'd just hate to see every new character almost guaranteed to be knocked out by Round 2. Random seeding or perhaps just more CJayC seeding could work well because of this.

Blowouts can be exciting, sometimes...at least if they're big enough. See Mega Man's 4-pack in 2002, heheh.

I'd still love to see a sidekick character contest, but if that was the official 2004 contest, there would be a lot of blood and destruction....so maybe it could be a side tournament.

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"Ah, a party! We haven't had one of those. It could be fun! So...what is a party?"
"Well, you drink punch and eat CAKE! ...I think."
From: Haste2 | Posted: 9/6/2003 11:56:34 AM | Message Detail
Kind of sudden, but who was it that said Crono was a dinosaur compared to Cloud? Maybe if Crono lived in 100,000,000 BC (er, been a while since I played CT...I don't remember the year. =P) that would be true, but his game's only 2 years older than Final Fantasy VII! =p In fact, Chrono Trigger is 8 years while FFVII is 6 years old. Of course, the reason it seems so much older is that...

1. CT was technically a generation behind FF7.
2. Everything before the RPG boom from FF7 looks old-school and ancient.

I was actually worried that age of Crono's game would harm him as the contests went on, but looking at how old FF7 is also, I don't think it will affect him much anytime soon...especially since he performed even better against Mario this year. The only thing that worries is me would be the site having more and more new casual gamers who've never even heard of Chrono Trigger...

I can't believe I'd write so much on such a small thing someone said (sorry, I'm too lazy to check...I read it so long ago and it might be 3 pages back hidden), but hey, we can kind of branch out on things, I guess. =p

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"Ah, a party! We haven't had one of those. It could be fun! So...what is a party?"
"Well, you drink punch and eat CAKE! ...I think."
From: Slowflake | Posted: 9/6/2003 12:15:41 PM | Message Detail
Well, I was the one to say it. The problem is just that... how it looks. I am fully aware that the difference is two years (though I could have sworn it was 3 for some reason), but these two years happened to be those where the most drastic changes happened. I guess that's why Crono and Kefka are considered old-school, but Cloud and Sephiroth are new-school.
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If Kefka were governor of California, he'd kill half the population to solve the power problem, then 98% of what's left for the hell of it. -GoldManiac
From: Samberdog | Posted: 9/6/2003 2:12:02 PM | Message Detail
Sorry I haven't been able to post here for the last while. School starting up and my new job have kept me very busy.

Well, the second year is over. At least 2K3's final was a little close. Lot's has been said about the final, and Kingdom Hearts, so I don't feel the need it reiterate needlessly.

I wanted to write something about my placing, and more importantly, the analysis topic's bracket placing... but I can't seem to find the contest results. Anyone have them? I can paraphrase though - both brackets were Squaresoft0wned. Last year's results are up, so if 2K3's are down currently, I'll be able to talk about that later.

Right now I'll speak my mind about another contest. Cloud beating Link proved that we won't always get the same results each year, and thus making another contest next year much more likely.

"Poll of the Day
Should there be another Character Battle next year?


No, and never speak of it again 8.59% 8883
Probably not, unless changes are made 10.66% 11023
I don't care, do what you want 9.12% 9425
Why not, it was entertaining 30.55% 31586
Yes, I can hardly wait! 41.08% 42477
TOTAL VOTES 103394
"

That probably looks really ugly on the boards, so you can check this link for reference as well:

http://cgi.gamefaqs.com/poll/index.asp?poll=1368

Wow, that a lot of votes! It even got more votes than some of the actual contest matches. Predictably, the inflated PotD vote totals didn't last long (look at SCII's 60 000).

Anyway, an amazing 71.63% percent of the voters are in favor of another contest, with only less than 20% currently against the idea. 2K4 is looking really good right now.

About changing the format, (and although kawaiifan may not like it ^_^) I'd say leave it. It's based on the NCAA sheet, and while it's not perfect, the setup on the whole is very effective. The better, close matchups should be reserved for the later rounds. I don't want to see any of the heavy hitters get eliminated immediately.

I am in favor of seeing better characters in the competition though. I'm not sure how CJayC chose the characters, did he go strictly by nominations, or did he have to cut some characters with more nominations just so more demographics/genres could be represented? Should Frog, more popular, but in the end just another RPG character, take the place of the less popular but sole puzzle-game representative Aiai? I'm not sure what's better - although I suppose more popular characters would make the game a lot more exciting. I think this year was much more fun than 2K2, most of the duds got dumped and since the average character was more popular we saw a lot more close and exciting matches.

---
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From: Star Magician | Posted: 9/6/2003 3:18:23 PM | Message Detail
I say the contest is fine how it is. It's not perfect, but besides Soul Calibur 2, what is?
---
The Golden Sun will rise again in 2004!
Soul Calibur 2...the Legend will never die!
From: Samberdog | Posted: 9/6/2003 4:09:23 PM | Message Detail
"I say the contest is fine how it is. It's not perfect, but besides Soul Calibur 2, what is?"

I need to buy that game soon.
---
...
From: Cthulhu | Posted: 9/6/2003 8:50:39 PM | Message Detail
Good job kawaiifan, I think you did a great job of analyzing the strengths and weaknesses of the various things CJ can try out to make the contest more interesting

However one thing on Option 4, the different company stratifications, I feel needs to be mentioned. While it may be fun to give hope to those fans who support companies like Nintendo, Square, Sega, and everyone else deep into the contest, I feel that like non-interleague baseball, the idea's problems outweight the merits

First, some companies will be dominated by one or two characters which is an inherent problem in the contest. I dont see anyone else except Link making it out of the Nintendo bracket and no one except Sonic would make it out of Sega. Plus, the 8 straight days of one company may turn off voters as you pointed out

Second, just because someone makes it deep into the contest doesnt mean they have a snowball's chance in hell of winning the whole thing. Scorpion last year was a sacrificial lamb to Link even though Scorpion was in the Elite 8, boring matches can happen in any round. The same thing may happen if, for example, the Sega champion Sonic went up against the Square champion Cloud. Yeah Sonic got far, but he's still toast. It might be fun to proclaim Sonic as Sega champion, but its not like we didnt know that already. With strong characters seeded at 1 and 2, we know they wont meet up until later. This year's Elite 8 consisted of Link vs Samus, Cloud vs Sonic, Mario vs Sephiroth, and Snake vs Mega Man. If you simply take a couple of characters and switch them into different divisions, you'd pretty much have your Company A vs Company B match right there. Its still gonna be Nintendo, Square, Sega, and either Capcom(Mega Man) or Konami(Snake) in the final four, no new companies will be represented. Besides, this format will deprive us of intra-company matches of middle tier characters. Bowser vs Yoshi was fun, but I felt Squall vs Luigi, Ganon vs Magus, Zero vs Sonic, and Mario vs Shadow were even better. Option 4 would deprive us of these matches

Lastly, company is sometimes relative. Halo was designed by Bungee Software, not Microsoft, but that still didnt prevent people from associating Master Chief with Microsoft. Mega Man is Capcom, but a lot of people see him as Nintendo. The Misc. company division outside of Nintendo, Square, and Sega would be a very odd collection of characters

Your other idea is interesting and could work, but would make picking brackets a whole lot harder. Plus, we can see from last year and this year that its impossible to get accurate seed ratings. Only 1 #3 seed actually made it out of the second round whereas in your system, they'd get a bye until the 3rd round. Such tampering with the brackets, I feel, would drastically affect the contest negatively by giving a weak character a high seed and dilute the later rounds with weaklings. Theres no guaranteeing that one hot game wont make CJ overestimate the main character's seed. If such a thing happened last year, Lara Croft would have made it to the 4th round only to be utterly destroyed. Its pretty anti-climatic. Since theres no way of ensuring perfect seeding, I think byes are a bad idea

One solution might be to keep the regular format and but schedule potential blowouts in the first round in a double poll. We dont want to waste one whole day on #1 vs #16, but if CJ did a double poll where you can vote for #1 vs #16 AND #8 vs #9, then we would have gotten rid of the boredom factor. However, one horrible thing about this would be that the contest would be severely shortened and I think most of us like hanging around here for the summer. Maybe CJ can do double polls only for #1 vs #16 and #2 vs #15 days, thus shortening the contest by only 8 days
From: kawaiifan | Posted: 9/7/2003 7:27:09 AM | Message Detail
Cthulhu wrote:
Good job kawaiifan, I think you did a great job of analyzing the strengths and weaknesses of the various things CJ can try out to make the contest more interesting.

Thank you ^.^

I agree with all of the points that you raised about my 'option 4'.
To keep this post more concise, though, I won't quote them here. ^.^;;

Teratron's suggestion (partitioning by generation instead of by manufacturer) is probably similar to but considerably better than mine; and would permit some quite interesting matchups, much more so than mine would.

However, I do feel the need to defend my 'option 5'....

The following all assumes that next year will have a character contest at least vaguely similar to that of the past two years, of course.

Plus, we can see from last year and this year that its impossible to get accurate seed ratings.

I'm afraid I completely disagree. ^.^;;;
The fact that a number of the assigned seeds this year were quite inaccurate (albeit not nearly as wildly so as last year), in no way proves that accurate seeding is impossible ... merely that it wasn't used in those particular cases.

Only 1 #3 seed actually made it out of the second round whereas in your system, they'd get a bye until the 3rd round.

True. But three of those 3 seeds were new to the tournament, and the other one (Kirby) I would have given a 5. Please see below.

Such tampering with the brackets, I feel, would drastically affect the contest negatively by giving a weak character a high seed and dilute the later rounds with weaklings.

Please tell me which of Alucard, Zelda, Ryu, Auron, Squall, Bowser, Aeris, Zero, Shadow, Tidus, Ganondorf, Magus, Sonic, Solid Snake, Samus, Crono, Mario, Mega Man, Sephiroth, Link, or Cloud you would consider to be weaklings.
Yoshi, Kirby, and Dante are borderline cases, I admit; but as 6 seeds they would receive only single byes, into the second round, which all three reached this year anyway.

Theres no guaranteeing that one hot game wont make CJ overestimate the main character's seed.

In my opinion, characters new the tournament, with no past tournament record, should never be seeded any higher than 7, no matter how hot their game may be.

If they're popular, they'll draw plenty of nominations, more than enough to enter the tournament with a 7 or lower seed.
If they're really popular, they will defeat one or more opponents and do very well in 2004, perhaps well enough to launch themselves into the top 24, thereby earning themselves an automatic entry and a 6 or better seed in 2005.

In other words: Let's let them prove themselves first. ^.^

If such a thing happened last year, Lara Croft would have made it to the 4th round only to be utterly destroyed.

Based on last year's performance, Lara merited exactly a 7 seed this year ... coincidentally identical to that which she was actually given. She did disappoint this year, I agree; and if she is brought back next year, a 10-13 seed might be appropriate.

However, you may be referring to the 1 seed that she was inexplicably granted before the 2002 competition. The actual seedings used in 2002 were mere guesses, since at that time no-one had had any past performance by which to be gauged. Such a deficiency no longer exists, and so should not concern us.

On the other hand, if next year's contest should be radically different (such as a game contest, or an oldschool character contest, or an all- (or no-) RPG character contest), then I fully agree with you that a bye system would be unsuitable, since very many of the entrants would have insufficient evidence, if any at all, as to past performance to permit accurate determination of their seeding. However, if it's a standard character contest, we have plenty of information.

(continued)

---
Supporting Nakoruru, and her little sister Rimururu too!

From: kawaiifan | Posted: 9/7/2003 7:27:19 AM | Message Detail
Haste2 wrote:

I'd just like to see characters in undeserving positions in order to give some of the weaker characters a chance to get in a win (especially more than just 1 round)...and it definitely makes the contest more of a challenge to predict in the beginning, as well. I'd just hate to see every new character almost guaranteed to be knocked out by Round 2. Random seeding or perhaps just more CJayC seeding could work well because of this.

I agree.
Please note, though, that byes can accomplish the very same thing, too. ^.^
None of the new characters (nor anyone else) would have to face any of the top 24 in the first round, so they would be guaranteed not to be knocked out by them. And no-one would have to go up against any of the top 12 until the third round at the earliest.
The very toughest returning characters whom any newcomers might have to contend with in the first round, would be about the level of a Knuckles, a Vercetti, a Donkey Kong, or a Scorpion.

************

I feel that the top 24 seeds (1 through 6) should be awarded based solely on past performance, with the lower 40 (7 through 16) open to nominations. Through their performance at the polls, the top 24 have already proven their popularity, and earned the right to a high seed in the next tournament.

My proposed seedings for 2004: (drawn directly from creativename's list ^.^ )

1) Cloud, Link, Sephiroth, Mega Man
2) Mario, Crono, Samus, Solid Snake
3) Sonic, Magus, Ganondorf, Tidus
4) Shadow, Zero, Aeris, Bowser
5) Squall, Auron, Ryu, Zelda
6) Alucard, Yoshi, Kirby, Dante

The actual seeds for 2003, and where I would have seeded them for 2003 based on the 2002 results:
1) Link, Cloud, Mario, and Solid Snake, and 2) Samus, Sonic, Sephiroth, and Mega Man clearly all belong at or near the top of the list.
3) Luigi was new, and should have been seeded no higher than 7.
3) Master Chief was new, and should have been seeded no higher than 7.
3) Kirby deserved a 5 seed.
3) Tommy Vercetti was new, and should have been seeded no higher than 7.
4) Sam Fisher was new, and should have been seeded no higher than 7.
4) Yoshi was new, and should have been seeded no higher than 7.
4) Crono deserved a 2 seed.
4) Dante deserved a 5 seed.
5) Tidus deserved a 3 seed.
5) Bowser was new, and should have been seeded no higher than 7.
5) Pacman deserved a 7 seed.
5) Ryu deserved a 3 seed.
6) Squall was seeded accurately. (!)
6) Sora was new, and should have been seeded no higher than 7.
6) Alucard deserved a 7 seed.
6) Donkey Kong deserved an 11 seed.

Now for the 2003 results:

Of the seven new characters given high seeds, who disappointed?
Luigi clearly didn't live up to his 3 seed. Nor Master Chief his 3. Nor Vercetti his 3. Nor Sam Fisher his 4. Nor Sora his 6. Yoshi also fell short of his 4, albeit by a smaller margin.

Of the seven, who met or exceeded expectations?
Bowser was seeded 5, but performed like a 4.

Six new characters who didn't live up to their top-24 seeding, and only one who did.

************

In closing, I'd agree that it would be totally counterproductive to give an untested, unproven newcomer a bye.
I want to see the new characters in action as soon as possible, to see what they've got, and because it's unpredictable and fun. ^.^
The byes are for the veterans who have already proven their strength, and who shouldn't be required to prove it yet again in the first round at a newcomer's expense. And via giving byes to the top 24, we would permit more of the limited days of the tournament to be spent on entertaining mid-level matchups, including ones with new characters, while still not having to exclude the strongest characters from the tournament.
We know Link can obliterate AiAi, as well as beat any of the following four by a lesser but still sizeable margin ... but can Frog defeat Chun-Li? and how does Sub-Zero stack up against Protoman? Let's save Link for later; I want to see the other four first. ^.^

From: kawaiifan | Posted: 9/7/2003 7:28:57 AM | Message Detail
I'll join the trend and post my suggested 2004 bracket. ^.^

In this, I've generally tried to minimise rematches, since they tend to be even more predictable (and thus somewhat less interesting) than others.

The following will work equally well both in a standard bracket, and in my 'byes' proposal.
The 7 seeds and below are left open for whoever gets nominated, with the exception of Gordon Freeman whose two back-to-back abysmal performances should in my opinion preclude his return. ^.^;;

North
1) Cloud, to continue the tradition set this year of the previous champion being given 1-North.
2) Samus, to keep her away from both Sephiroth and Link.
3) Ganondorf, to keep him away from Link (same fanbase). He will likely end up facing Samus, but the fanbase overlap should be much less here.
4) Shadow the Hedgehog, to keep him away from both Sonic (same fanbase) and Mario.
5) Zelda, to keep her away from both Link (same fanbase) and Mega Man. Her big match will be against Shadow; they are both popular supporting characters in their respective series, making this battle even more appropriate. She won't see Ganondorf unless she can then knock off Cloud, which won't happen.
6) Dante, to keep him away from both Crono and Ryu. I have a hunch that Dante vs. Ganondorf might be an interesting match for some reason, but I can't quite put my finger on why. ^.^; And Dante vs. Kirby would have been one of the best, most evenly matched, and most anticipated bouts in tournament history, of course ... but unfortunately they're both 6 seeds. ;.;

East
1) Mega Man, so that he won't see Sephiroth again unless they both reach the final.
2) Mario. Mario and Mega Man seem to be roughly equal in popularity -- let's see who emerges on top.
3) Sonic the Hedgehog. The elusive Mario vs. Sonic match might now happen. ^.^ Sonic would have to defeat Alucard (or whoever beats Alucard) to reach Mario, while in Mario's way would stand no-one higher than a 7 seed.
4) Bowser, to keep him away from Cloud. As a 4 seed, Bowser would have to get past Mega Man before he sees Mario; so Bowser vs. Mario, which would likely be a same-fanbase blowout, is unlikely to take place. Besides, he'd have to beat Squall, in what should itself be a good close match, just to reach Mega Man.
5) Squall, to keep him away from both Snake and Samus.
6) Alucard, to keep him away from both Cloud and Sephiroth.

South
1) Sephiroth
2) Crono. He won't have to worry about Mario again unless they both reach the final. ^.^
3) Magus, in hopes of seeing Crono vs. Magus, and to keep him away from Link.
4) Aeris. We know who will win when she faces this division's 1 seed ... but she wouldn't stand a chance against any of the other 1 seeds either, and this one seems to be by far the most fitting for some reason. ;.; Plus, this keeps her away from both Snake and Sonic.
5) Auron, to keep him away from Cloud.
6) Kirby < ( ^ - ^ ) >

West
1) Link. We saw Link vs. Cloud and Cloud vs. Sephiroth in 2003, but the last time we saw Link vs. Sephiroth was in 2002. The KH factor could make this a very close match.
2) Solid Snake, to keep him away from Mega Man.
3) Tidus
4) Zero, to keep him away from both Mega Man (same fanbase) and Sonic.
5) Ryu, to keep him away from Samus. While he is in the same division as Snake, he'd have to get past both Zero and Link to meet Snake again.
6) Yoshi, to keep him away from Bowser.

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Supporting Nakoruru, and her little sister Rimururu too!

From: Cthulhu | Posted: 9/7/2003 7:15:31 PM | Message Detail
I'd change one thing about those brackets: I want a Mario vs Crono III :D

Other than that, those are some very interesting matches and should be hell on the brackets. I wouldnt standardize a system where only repeat competitors would get a seed from #1-6, but thats more of a personal preference than anything because I dislike rigidity

If this were in effect, no new characters would face each other in the first round. I think thats bad because it lessens speculation on their strengths. Going into the match, Bowser vs Yoshi was still up in the air. Luigi vs Squall was still fairly uncertain because Luigi beat a complete unknown. To have an unknown face a known in the first round would make prediction easier. Less discussion on the boards means less interest since we'll be able to compare the newcomer's strength(if he wins) to that of the old competitor. While such a comparison doesnt always lead to accurate results, it still decreases random chance

Good idea though, I hope CJ reads this topic or someone saves it and sends it to him. I think it would definitely be a plus if he kept some of these things in mind. Of course, I dont think its the best solution cause I've still got my own theory of what would work best :D but my system would call for a total revamping of the whole bracket system. It might, however, if I'm lucky, severely lessen the powers of the Elite 9 to a point where someone else might be able to win, or at least someone other than Link, Cloud, and Sephiroth. I'll post that later if I can write up a workable version of it
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